Batman Arkham Knight: most wanted - side missions guide

Updated

Preface

Batman: Arkham Knight offers a rich experience beyond its main story involving Scarecrow and the Arkham Knight. Numerous side missions, collectively known as "Most Wanted," provide additional challenges and deepen the game's narrative. This updated guide details how to complete these Most Wanted missions.

The Line of Duty (Firefighter Rescue)

Throughout Gotham City, 17 firefighters have been kidnapped. Your mission is to locate and rescue them from their captors. While specific map screenshots from the original post are not available to me, I can provide general strategies and information to help you find them:

  • Detective Mode: Utilize Detective Mode extensively. It highlights enemies and points of interest, making it easier to spot the large groups of enemies guarding the firefighters.
  • Listen for Distress Calls: Pay attention to audio cues. The firefighters may emit faint distress calls that can help pinpoint their location.
  • Island Breakdown: The firefighters are scattered across the three main islands: Bleak Island, Miagani Island, and Founders' Island. The original post mentioned the following distribution:
    • Bleak Island: Six firefighters
    • Miagani Island: Four firefighters
    • Founders' Island: Five firefighters
  • Enemy Encounters: Be prepared for combat. Each firefighter is held captive by groups of enemies. Prioritize taking down snipers and medics first. Use your gadgets and combat skills effectively to subdue the enemies.
  • WayneTech Upgrades: If you're struggling with combat, invest WayneTech points in upgrading your combat skills, gadgets, and Batsuit. This will significantly improve your effectiveness in battle.
  • Environmental Takedowns: Utilize the environment to your advantage. Perform silent takedowns from gargoyles, vents, and other vantage points to thin enemy numbers before engaging in open combat.

General Tips for Most Wanted Missions:

  • Complete Main Missions: Progressing through the main story unlocks new areas and abilities, which can be crucial for accessing certain Most Wanted locations or overcoming challenges.
  • Explore Thoroughly: Take your time to explore each island. Many Most Wanted missions involve investigating crime scenes or following clues, which requires careful observation and exploration.
  • Listen to Dialogue and Audio Logs: Pay attention to character dialogue and collect audio logs. They often provide valuable clues and context for the Most Wanted missions.
  • Use the Batmobile: The Batmobile's various functions, including the winch and remote hacking device, are often required to complete certain Most Wanted objectives.

The Line of Duty - Bleak island

Batman Arkham Knight, The Line of Duty, Bleak Island, Firefighters Locations map

The Line of Duty - Miagani island

Batman Arkham Knight, The Line of Duty, Miagani island, Firefighters Locations map

The Line of Duty - Founders island

Batman Arkham Knight, The Line of Duty, Founders island, Firefighters Locations map

Riddler's Revenge

The Riddler's Revenge side mission is a significant undertaking in Batman: Arkham Knight, offering a substantial amount of gameplay and challenging puzzles. It becomes available after completing certain main story missions, at which point the Riddler will contact Batman. This initiates a series of challenges involving collecting trophies, solving riddles, and destroying objects scattered throughout Gotham City.

Key Features of Riddler's Revenge:

  • 243 Collectibles: The Riddler has hidden a total of 243 items across Gotham, including trophies, riddles (environmental puzzles), and destructible objects.
  • Racing Challenges: Some Riddler challenges involve timed races using the Batmobile. These require precise driving and mastery of the Batmobile's controls.
  • Puzzle Rooms: Many Riddler trophies are located within elaborate puzzle rooms that require creative use of Batman's gadgets and abilities.
  • Progressive Unlocks: As you collect more Riddler trophies, you unlock new areas and challenges, culminating in a final confrontation with the Riddler himself.
  • Intermittent Contact: Throughout the story, the Riddler will contact Batman, providing hints or taunts and sometimes offering new challenges.

Strategies for Completing Riddler's Revenge:

  • Detective Mode: Use Detective Mode extensively to locate Riddler trophies, riddles, and destructible objects. These items are often highlighted in green.
  • Map Exploration: Thoroughly explore every area of Gotham. Riddler items are hidden in all locations, including rooftops, interiors, and underground areas.
  • Gadget Utilization: Utilize all of Batman's gadgets, including the Batarang, Remote Electrical Charge, Freeze Blast, and Line Launcher, to solve riddles and access hidden areas.
  • Batmobile Proficiency: Practice driving the Batmobile and mastering its various functions, especially for the racing challenges.
  • Environmental Awareness: Pay close attention to your surroundings. Many riddles involve interacting with specific objects or using the environment to your advantage.
  • Riddle Solutions: Riddles often involve wordplay or require you to identify specific locations or characters within the Batman universe. Pay attention to the clues provided.
  • Breakable Objects: Look for objects with a green glow or question mark symbol. These can be destroyed using the Batmobile's weapons or Batman's gadgets.
  • Online Resources: If you are struggling with a particular riddle or trophy, consult online resources such as walkthroughs, videos, or wikis. These can provide helpful solutions and tips.

Importance of Riddler's Revenge:

Completing the Riddler's Revenge side mission is essential for achieving 100% completion in Batman: Arkham Knight. It also provides a satisfying conclusion to the Riddler's long-standing rivalry with Batman.

The Perfect Crime

This Most Wanted mission involves tracking down a serial killer operating in Gotham City. You'll investigate crime scenes, analyze bodies, and ultimately confront the perpetrator, Professor Pyg.

Investigation and Clues:

The investigation begins at two initial crime scenes. Use Detective Mode to scan the corpses and identify key details. The original post mentions specific body parts to scan at each location, which are crucial for identifying the victims and piecing together the killer's methods. Here's a summary based on the original text:

  • First Two Victims:
    • Hotel Roof: Breast, Arm, Foot
    • Bridge: Ear, Intestines, Hip
  • Subsequent Victims (Bristol, Miagani, Founders): The investigation leads you to additional crime scenes across the three islands. The original post outlines specific locations and body parts to scan:
    • Bristol (near the bridge): Side of the body, Prosthesis in the head, Right arm. Pay attention to the music to locate the body.
    • Miagani Island (far north, near billboards on a roof): Chest, Bullet in the upper arm, Foot bones.
    • Founders' Island (east, near a militia camp and church, below a tank ramp): Thigh, Kidney, Skull.
    • Founders' Island (north, near the docks where a firefighter is held, below the military roads in a side street): Thigh, Neck, Extra finger on his hand. This victim reveals a connection to the "circus of the bizarre."

Following the Clues:

After scanning the initial bodies, Alfred will provide further instructions. A menu overlay will indicate when new information is available. The clues lead you to investigate further in the Bristol area and then across the other islands. The final clue, the extra finger, points to the circus connection and leads you to a location with hidden dolls.

Confronting Professor Pyg (Boss Fight):

The investigation culminates in a confrontation with Professor Pyg at his doll salon.

  • Combat Strategy: Pyg's minions are best dealt with using floor finishers and environmental attacks. Use the Batclaw to pull them down and then perform a beatdown. Professor Pyg joins the fight in the second phase.
  • Defeating Pyg: Once all enemies are defeated, approach the table in the center of the room and perform a finisher on Professor Pyg.
  • Rescuing the Prisoner: After defeating Pyg, free the prisoner in the cage by destroying the nearby fuse box. Then, carry the unconscious victim to the Batmobile for transport to the GCPD.

Batman Arkham Knight: the perfect crime corpse location guide

By following these instructions and using Detective Mode effectively, you can successfully complete The Perfect Crime Most Wanted mission and bring Professor Pyg to justice.

Creature of the Night

This Most Wanted mission involves tracking down and confronting a mutated creature, formerly Dr. Langstrom (Man-Bat).

Initiating the Mission:

The mission begins on Miagani Island, at a tower near the Grand Avenue station. Approaching the tower triggers an attack by the creature (Man-Bat), prompting Batman to investigate.

Tracking Man-Bat:

  • Locating Man-Bat: The key to finding Man-Bat is to wait at the designated search area (preferably on a tall building) until you hear his distinctive scream. Immediately grapple and glide in the direction of the sound. You should be able to spot him flying through the air.
  • Capturing Man-Bat: Once you see Man-Bat, fly towards him and initiate a takedown. This will cause him to drop a blood sample, which is crucial for the next stage of the investigation.

Investigating Langstrom's Lab:

  • Finding the Lab: After obtaining the blood sample, proceed to Dr. Langstrom's lab to gather more information.
  • Analyzing the Scene: Upon entering the lab, you'll find it in disarray. Watch the video message to get some context. Search the area, and you'll find a deceased woman on the floor.
  • Accessing the Computer: Use the computer in the lab to gather further evidence and learn more about Langstrom's experiments.
(Spoilers - Proceed with Caution):

After analyzing the information in the lab, you'll need to track and capture Man-Bat multiple times across Gotham. Each capture involves listening for his scream and initiating a takedown. After a certain number of captures, you will return Man-Bat to the GCPD lockup. However, he will escape, and you will have to recapture him one final time to permanently contain him. This final capture usually takes place near Wayne Tower.

This updated guide provides a more concise and accurate walkthrough for the Creature of the Night Most Wanted mission. Remember to listen carefully for Man-Bat's scream and use your gliding skills to track him down.

Heir to the Cowl

This Most Wanted mission introduces Azrael, a potential successor to Batman, and tests your combat skills in a series of trials.

Initiating the Mission:

The mission begins after completing several missions on Miagani Island. Alfred informs you of a burning Bat symbol on a rooftop. Investigating this leads you to Azrael.

Azrael's Trials:

Azrael tasks Batman with completing four combat trials. Each trial has specific objectives and enemy types.

  • Trial 1 (Miagani Island): Focus on counterattacks and varying your attacks to prevent enemies from countering you. The goal is to avoid being hit.
  • Trial 2 (Founders' Island, Otisburg, west side building): Prioritize taking down smaller enemies before focusing on the larger enemy. Use counterattacks sparingly to avoid damage.
  • Trial 3 (Bleak Island, southwest of the central roundabout): Focus on eliminating medics quickly. These enemies can only be countered with a Batclaw attack.
  • Trial 4 (Central Island, statue): This final trial involves sword-wielding enemies. Use quick strikes and prioritize attacking immediately after dodging enemy attacks. If an enemy has a yellow symbol above their head, dodge backward to avoid their attack. Upgrading your combat skills to allow a counter-attack directly from a dodge is recommended.

Analyzing the Data:

After completing the trials, return to the clock tower to analyze the data collected on Azrael. You discover a microchip implanted in his brain, influencing his behavior. You need to find Dumas symbols within the recordings. The original post mentions these locations:

  • Football player's arm
  • Knight's shield
  • Table in the end sequence
  • Section after the baby

Analyzing these symbols reveals the true message and triggers Azrael's reappearance.

The Final Confrontation:

Azrael appears, and control returns to Batman. You are presented with a choice:

  • Leave the tower: This is the recommended option, as it avoids a unnecessary fight.
  • Attack Azrael with the sword: This initiates a challenging boss fight.

By following these tips and strategies, you can successfully complete Azrael's trials and uncover the truth behind his presence in Gotham.

Gotham on Fire

This Most Wanted mission involves stopping Firefly, an arsonist who is setting fire to Gotham's fire stations. This mission unfolds in stages, requiring you to extinguish fires and chase Firefly across the city.

Initial Fire (Miagani Island):

  • Triggering the Mission: This mission becomes available shortly after your first visit to Miagani Island.
  • Extinguishing the Fire: Proceed to the police station (likely a fire station mistakenly referred to as a police station in the original text) and use the Batmobile's winch to connect to the anchor point. Accelerate the Batmobile to activate the sprinkler system and extinguish the fire.
  • The Chase: Extinguishing the fire triggers a chase sequence with Firefly. Pursue him through the streets of Gotham until his fuel runs out, forcing him to land.
  • First Encounter: After Firefly lands, confront him. However, he will manage to escape, requiring you to progress further in the main story to trigger the next encounter.

Second Fire (Bleak Island):

  • Location: The second fire is located on Bleak Island, south of the roundabout. The smoke should be visible from a distance.
  • Repeat Process: Repeat the same process as before: use the Batmobile's winch to activate the sprinkler system and extinguish the fire, followed by a chase sequence.

Third Fire (Founders' Island):

  • Location: The final fire is located on Founders' Island and is also visible by the smoke. The original text mentions that this area might be accessible later in the game, meaning you may need to progress in the main story to reach it.
  • Final Confrontation: Once again, extinguish the fire using the Batmobile and engage in a chase. This time, you will be able to apprehend Firefly and bring him to the GCPD.

Remember to use the Batmobile effectively to extinguish the fires and be prepared for fast-paced chase sequences with Firefly.

Bandit with Two Faces

This Most Wanted mission involves stopping Two-Face from robbing Gotham's banks. The mission unfolds across three bank robberies, each requiring stealth and quick thinking.

First Bank Robbery (Bleak Island):

  • Initial Approach: Travel to Bleak Island, where Two-Face is robbing the first bank. Upon entering, you'll find his goons already inside the vault, and the alarm is active.
  • Stealth Takedowns: Your primary objective is to take down the armed guards as quickly and silently as possible. The key challenge is the rapidly decreasing money level. If the money reaches zero, the mission fails.
  • Utilize Gadgets and Environment: Use your gadgets, such as the Batarang, Remote Electrical Charge, and Disruptor, to disable firearms and create distractions. Utilize the environment for silent takedowns from gargoyles, vents, and other vantage points.
  • Second Phase: After dealing with the initial guards, more enemies will appear. Continue using stealth tactics to eliminate them.

Second Bank Robbery (Founders' Island):

  • Travel to Founders' Island: Once you've successfully stopped the first robbery, proceed to the next bank on Founders' Island.
  • Repeat Tactics: Repeat the same stealth tactics used in the first bank. Take down enemies silently and efficiently to prevent the money from depleting.

Third Bank Robbery (Location Not Specified but likely another Island):

  • Final Confrontation: After stopping the second robbery, you'll be directed to a third bank (the original post does not specify the island but it will be marked on your map). Once again, use stealth to eliminate the guards.
  • Apprehending Two-Face: After securing the third bank, you will finally confront and apprehend Two-Face.

Remember to prioritize stealth, use your gadgets wisely, and act quickly to prevent the bank robberies.

A Friend in Need

This Most Wanted mission involves rescuing Lucius Fox from a hostage situation at Wayne Tower.

Initiating the Mission:

The mission begins later in the game when you lose contact with Lucius Fox from Wayne Tower.

Investigating Wayne Tower:

  • Proceed to Wayne Tower: Travel to Wayne Tower to investigate the situation.
  • Use the Computer: Upon entering the office area, interact with the computer. This triggers a flashback sequence depicting the attack on Lucius Fox.

Rescuing Lucius Fox:

  • Flashback Sequence: The flashback shows the hostage situation unfolding.
  • Confronting the Hostage-Taker: The key moment in this mission is when the hostage-taker points his gun at you (in the flashback). Immediately attack him at this moment.

Mission Completion:

Successfully attacking the hostage-taker during the flashback completes the mission.

The timing of the attack during the flashback is the key to completing this short but important mission.

Campaign for Disarmament - Bleak Island

This Most Wanted mission involves disarming bombs planted by the Arkham Knight across Gotham City. On Bleak Island, you'll need to use the Batmobile to upload a virus to these bombs while defending against drone attacks.

Mission Mechanics:

  • Virus Upload: To disarm a bomb, you must use the Batmobile to upload a virus. This process takes time, during which you'll be vulnerable to enemy attacks.
  • Drone Defense: During the upload, numerous drones will attack the Batmobile. You must defend yourself using the Batmobile's weapons and maneuverability.
  • Danger Level: The danger level associated with each bomb is displayed on the map next to the bomb icon. This indicates the intensity of the drone attacks you'll face.
  • Story Progression: As mentioned in the original text, some bombs, especially the last ones, only become accessible very late in the main story.

Bleak Island Bombs:

There are a total of four bombs on Bleak Island. One of these is tied to the main story and will be disarmed as part of the main narrative. The remaining three are part of this side mission.

Strategies and Tips:

  • Prioritize Targets: Focus on taking down the most immediate threats first, such as drones that are actively targeting you.
  • Use the Batmobile's Weapons Effectively: Utilize the Batmobile's various weapons, including the 60mm cannon and the Vulcan gun, to deal with different types of drones. The 60mm cannon is effective against heavier drones, while the Vulcan gun is better for taking down smaller, faster drones.
  • Maneuverability: Use the Batmobile's maneuverability to dodge incoming attacks and position yourself for optimal firing angles. Use the afterburner to quickly reposition if needed.
  • Upgrades: Upgrading the Batmobile's weapons and armor will make these encounters significantly easier.
  • Map Awareness: Pay attention to the map to track the locations of all drones and prioritize targets.
  • Environmental Awareness: Use the environment to your advantage. Some areas may provide cover from drone fire.

This updated guide provides a more comprehensive overview of the Campaign for Disarmament mission on Bleak Island. By using the Batmobile's weapons and maneuverability effectively, you can successfully disarm the bombs and protect Gotham City. Remember to prioritize targets and upgrade your Batmobile for the best results.

Batman Arkham Knight, Campaign For Disarmament, Bleak Island, Bomb Locations map

Campaign For Disarmament - Miagani Island

Batman Arkham Knight, Campaign For Disarmament, Miagani Island, Bomb Locations map

Also on Miagani Island of Arkham Knight has to defuse bombs. The locations of bombs we have given you clear on the map again with circles.

Campaign For Disarmament - Founders' Island

Batman Arkham Knight, Campaign For Disarmament, Founders' Island, Bomb Locations map

There are five bombs on Founders Island. Again, we have highlighted the locations on the map with circles.

Occupy Gotham - Bleak Island

This Most Wanted mission tasks you with disabling watchtowers established by the militia across Gotham City. On Bleak Island, you will need to infiltrate and disable four such towers.

Mission Objectives:

  • Infiltrate the Towers: Approach each tower discreetly, avoiding detection.
  • Identify Hazards: Assess the enemy presence, noting any heavy weaponry, armored units, or other potential threats.
  • Utilize Gadgets and Stealth: Use your gadgets, such as the Disruptor, Smoke Pellets, and Remote Hacking Device, to create distractions, disable weapons, and isolate enemies.
  • Isolate and Eliminate Enemies: Employ stealth takedowns to eliminate enemies one by one, thinning their numbers before engaging in open combat if necessary.
  • Destroy the Console: Once the area is clear, locate and destroy the console that controls the tower.

Bleak Island Towers:

There are four watchtowers located on Bleak Island that you must disable.

Batman Arkham Knight, Occupy Gotham, Bleak Island, Tower Locations map

Strategies and Tips:

  • Prioritize Snipers and Gunners: If there are snipers or heavy gunners present, prioritize taking them down first, as they pose the greatest threat.
  • Use Vantage Points: Utilize gargoyles, rooftops, and other vantage points to observe enemy patrol patterns and plan your approach.
  • Environmental Takedowns: Use the environment to your advantage. Perform silent takedowns from ledges, vents, and other hidden locations.
  • Fear Takedowns: If you can isolate a group of enemies, use Fear Takedowns to quickly eliminate multiple targets.
  • Distraction Techniques: Use gadgets like the Remote Hacking Device to create distractions, drawing enemies away from their posts and creating opportunities for takedowns.
  • Combat Strategies (If Necessary): If stealth is compromised, utilize your combat skills and gadgets to defeat the remaining enemies. Focus on countering attacks and using quick strikes to disable them.
  • Upgrade Your Gadgets: Upgrading your gadgets, such as the Disruptor and Remote Hacking Device, will enhance their effectiveness and provide more options for infiltration and takedowns.

By using stealth, gadgets, and strategic combat, you can successfully disable the militia's watchtowers and reclaim Bleak Island. Remember to use the in-game map or online resources to locate the specific towers.

Occupy Gotham - Miagani Island

Batman Arkham Knight, Occupy Gotham, Miagani Island, Tower Locations map

On Miagani Island there are already many more activities by the militia. Here it is important to disable a total of eight towers. You'll find them quickly thanks to our map.

Occupy Gotham – Founders’ Island

Batman Arkham Knight, Occupy Gotham, Founders’ Island, Tower Locations map

Just like on Miagani Island you expect eight towers here. These are particularly easy to see thanks to the tall building.

Own the Roads - Bleak Island

This Most Wanted mission involves clearing militia checkpoints established across Gotham City. On Bleak Island, you must locate and disable four such checkpoints.

Mission Objectives:

  • Locate Checkpoints: Find the four militia checkpoints on Bleak Island. The original post mentions map markers, and you can also use your in-game map or online resources to pinpoint their locations.
  • Assess the Situation: Observe the enemy presence at each checkpoint, noting the number of guards, vehicle patrols, and any heavy weaponry.
  • Use Gadgets and the Batmobile: Employ your gadgets and the Batmobile strategically to disable the checkpoints. This may involve using the Remote Hacking Device to disable turrets or other automated defenses, using the Batmobile's weapons to take down vehicles, or using stealth takedowns to eliminate guards.
  • Secure the Area: Ensure all enemies are neutralized and any control panels or equipment are destroyed to fully disable the checkpoint.

Bleak Island Checkpoints:

There are four checkpoints on Bleak Island that must be cleared.

Strategies and Tips:

    Batman Arkham Knight, Own the roads, Bleak Island, checkpoint Locations Map
  • Reconnaissance: Before engaging, use Detective Mode to scout the area and identify enemy positions and patrol patterns.
  • Batmobile Support: The Batmobile is crucial for this mission. Use its weapons to quickly eliminate vehicles and turrets, and use its maneuverability to navigate the streets and avoid enemy fire.
  • Gadget Utilization: Use gadgets like the Remote Hacking Device to disable turrets, disrupt communications, or create distractions. Use the Disruptor to disable enemy weapons.
  • Stealth Approach (Where Possible): If possible, use stealth takedowns to eliminate guards before engaging in open combat. This can help to thin enemy numbers and make the encounter easier.
  • Environmental Awareness: Use the environment to your advantage. Take cover behind buildings and other objects to avoid enemy fire.
  • Quick Takedowns: When engaging in combat, use quick takedowns and counterattacks to efficiently eliminate enemies.
  • Batmobile Winch: In some cases, you may need to use the Batmobile's winch to pull down structures or clear obstacles blocking your path.

By effectively using the Batmobile, gadgets, and strategic combat, you can successfully disable the militia checkpoints and secure the roads of Bleak Island. Remember to use the in-game map or online resources to find the specific checkpoint locations.

Own the roads - Miagani Island

Batman Arkham Knight, Own the roads, Miagani Island, checkpoint Locations map

Again, more forces are on Miagani and Founders’ Island. In Island, there are eight Miagani militia bases. These checkpoints can be found in no time thanks to our map.

Own the roads - Founders' Island

Batman Arkham Knight, Own the roads, Founders' Island, Checkpoint Locations Map

On the last island also find eight checkpoints. Keep especially look out for red lights and the symbols of the Militia to find them. Shipyard but also a look at our map.

Militia - Boss: Deathstroke

After you have sold all militia forces, disarmament campaign and conquest of Gotham. Then you connect Deathstroke and it comes to tank duel middle of the island.

Armored and Dangerous

This Most Wanted mission tasks you with eliminating armored vehicles patrolling Gotham's streets, each carrying a high-ranking officer of the Arkham Knight's militia.

Mission Mechanics:

  • Patrolling Vehicles: These armored vehicles constantly patrol the streets of all three main islands. They are not marked on the map, making them a roaming threat.
  • Escort Vehicles: Often, the target vehicle will be accompanied by escort vehicles, which must also be destroyed.
  • Methods of Destruction: You can destroy the target vehicle using the Batmobile's weapons (cannons, missiles, etc.) or by ramming it.

Strategies and Tips:

  • Patrol and Observe: The most effective method is to patrol the streets in the Batmobile and keep an eye out for the armored vehicles. Listen for their distinctive engine sounds.
  • Ambush Tactics: Once you spot the target, try to position yourself for an ambush. This will give you an advantage in the initial engagement.
  • Focus Fire: If there are escort vehicles, prioritize taking them down first to reduce the incoming fire.
  • Use the Batmobile's Weapons: The Batmobile's 60mm cannon is highly effective against armored vehicles. Use charged shots for maximum damage. Missiles can also be effective, especially against groups of vehicles.
  • Ramming (Use with Caution): Ramming can be effective, but use it with caution as it can also damage the Batmobile. It's best used as a finishing move or in conjunction with weapon fire.
  • Upgrade the Batmobile: Upgrading the Batmobile's armor and weapons with WayneTech points will significantly improve your chances of success. Upgrades to the cannon's damage and charge speed are particularly useful.
  • "Stopping and Looking Out": The original text mentions "stopping just after the large vehicle lookout." This likely refers to finding a strategic vantage point to observe traffic and spot the target vehicles. This is good advice.

By patrolling the streets, using the Batmobile's weapons effectively, and upgrading your vehicle, you can successfully eliminate these armored threats.

Gunrunner

Batman Arkham Knight, Gunrunner

This Most Wanted mission involves teaming up with Nightwing to disrupt Penguin's weapon shipments.

Mission Structure:

The mission consists of three phases, each following a similar pattern:

  1. Locate and Track the Van: Nightwing will provide information on the location of a weapons delivery van. Use the Disruptor to mark the van and then trigger the alarm to force the occupants out. Track them on foot and using the grapnel until they reach their base.
  2. Infiltrate and Clear the Base: Infiltrate the base alongside Nightwing and eliminate the Penguin's henchmen.
  3. Destroy the Weapons: Plant explosive charges to destroy the weapons cache and complete the phase.

Three Phases of Gunrunning:

Repeat the above steps three times to complete the initial part of the Gunrunner mission.

Nightwing's Capture and Rescue:

After completing the three weapon cache destructions, Nightwing is captured by Penguin.

  • Rescue Location: Travel to Otisburg to rescue Nightwing.
  • Stealth Approach: Infiltrate the building using stealth. Prioritize eliminating the sniper first and then disable the detective mode jammer with the Disruptor. This will allow you to take down the remaining enemies more easily.
  • Ventilation Shaft and Team Takedowns: Use the elevator shaft and ventilation shaft to navigate the building. Utilize Dual Play takedowns with Nightwing to quickly eliminate larger, heavily armed enemies.
  • Confronting Penguin: After clearing the enemies, confront Penguin. Use Dual Play takedowns with Nightwing to subdue him.
  • Apprehend Penguin: Switch to Nightwing to finish the takedown and apprehend Penguin, bringing him to the GCPD.

Lamb to the Slaughter

This Most Wanted mission involves rescuing Jack Ryder from Deacon Blackfire.

Mission Location:

Travel to Lady Liberty in the heart of Gotham.

Rescuing Jack Ryder:

  • Confronting Deacon Blackfire's Men: You'll find Jack Ryder held captive by Deacon Blackfire and his henchmen, who are preparing a ritual sacrifice. You will be placed in a combat arena, and you must defeat all the enemies within a time limit.
  • Combat Strategies: Use a combination of combat skills, finishers, and gadgets to quickly eliminate the enemies.
  • Disabling the Generators: After defeating the enemies, use the Remote Electrical Charge to disable the four generators located under the cage holding Jack Ryder. This will free him and complete the mission.
These updated guides provide clearer and more structured walkthroughs for the Gunrunner and Lamb to the Slaughter Most Wanted missions, ensuring a better understanding of the objectives and strategies involved.

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