The fans are eagerly awaited, and it is the latest adventure of George Stobbart and Nico Collard (divided into 2 episodes). You will find the charm of the famous series intact with its tongue-in-cheek. An armed robbery in a Parisian gallery ... Murder ...
Coincidentally, George Stobbart and Nico Collard find themselves involved in this case. Dive with them in this investigation to find a stolen painting, "The Malediccio" that takes from Paris to London. What terrible secret is behind this picture? You will know everything with complete solution to Broken Sword 5: The Serpent's Curse - Episodes 1 & 2.
Introduction
Chapter 1 - The Turning
Chapter 2 - Vera Security
Chapter 3 - The owners of the table
Chapter 4 - The portfolio
Chapter 5 - The reconstruction
Chapter 6 - The trunk of Henri
Chapter 7 - Malediccio
Chapter 8 - Castell dels Sants
Chapter 9 - The Monastery
Chapter 10 - The Garden of Eden
Introduction
Broken Sword 5: The Serpent's Curse - Episode 1 begins during the Spanish Civil War Catalonia - Spain 1937 Kinematics. A residence was stormed by military fascists during the Spanish civil war. Inside, occupants are fighting back and prepare to leave. A man gives his son a medallion and he won a canvas to take her with him. The two men are killed shortly after the family while the man goes into a van.
A man comes after hostilities and retrieves the web.
Chapter 1 - The Turning
Paris - Today In Broken Sword 5: The Serpent's Curse - Episode 1, you do not wait to meet our famous protagonists George Stobbart and Nico Collard. Kinematic: The famous painting appears in a gallery in Paris. George and Nico are present. Suddenly, a man with a motorcycle helmet on his head and a pizza box arrives. He points a gun at those present and takes the painting in question. The owner of the gallery, Henri Dubois, intervenes. The man shot him before fleeing with the object of the offense. George rushes to the property owner who died while Nico ran after the thief. Code office door Your insurance company for which you work, assured the show. You must solve the crime. There certainly clues in the gallery but you have little time before the cops arrive.
A priest giving last rites to Henry. Talk to the priest Simon. He thinks it is the devil. He goes away to pray.
Examine the body of the owner of the gallery.
See the letter crumpled in the left hand. This seems to be an appointment at the same time when the robbery took place. You replace the same place.
Take the toilet water in the small pocket of the vest Henri.
You can replace his glasses and hairpiece. Stand back.
There is certainly something in his records.
Talk again to the priest and exhaust the subject.
Watch the pizza box on the table to the left of the priest. Grab a slice of pizza.
Look at the camera. There certainly has a room where the records. The door to the left of the bust is closed by a code.
Examine the location where was the stolen painting. An alarm system is placed but it was not activated when steering. Press the red button test. The alarm is triggered.
Open the box to the left. Select the red wire cut. Someone who works in the gallery of sabotage alarm. Stand back.
Move right of the screen. Watch Hector Wool, an art critic who lost consciousness during the attack. Sprinkle the cologne to wake. He regains consciousness.
Rising, he loses a nail clipper. Pick it up.
Tell Laine. Give him the pizza slice.
Talk to him again and exhaust all subjects. He knows the code for the door but he did not reveal you.
Exit the gallery.
Go left of the screen. Talk to the coffee server. He gives you an addition of wool that has not paid the last time he came.
Return to the gallery. Show Wool outstanding addition. Tell Wool cable then cut the nail clippers. In the end, it gives you the code of the office door: 6397.
You enter the code when the police arrived at the crime scene. The inspector Turnip invests places and asked the sergeant Moue filter entry; it shall not bring or take out anyone.
Join George A few minutes later, Nick returns to the gallery blue lizard.
Speak to Sergeant Pout. Exhaust dialogues. He does not let you pass.
Go to the left of the screen. You talk to the server coffee.
Show him your press card.
It offers you a coffee if you ask him and a takeaway coffee.
Submit takeout coffee Sergeant Pout. He tells you about his little incident but convince you to accept. He takes it and after a while he rushes to public latrines.
False evidence you will automatically enter the gallery and you will find George. It needs to distract the inspector Nico Turnip. You can chat with Wool and father Simon. Tell the inspector Turnip. Exhaust all topics. It is only interested in the biological indices.
It bloody evidence you need to distract the inspector leaves to manufacture.
Pick up the pizza box and near the tomato sauce on the floor.
Spread the tomato sauce.
Use your press to remove chewing gum. You have a press card with chewing gum. Stand back.
Tell the inspector Turnip about a bloodstain. He will see it immediately. George now has space to enter the office.
Registration In the office, you have a call to the insurance company for which you work. He asks you to find the table to avoid paying the owner of the table. Watch the surveillance system on a personal locker. You need a 4-digit code. Stand back.
Examine the statue. Lift the leaf and a drawer opens into the base of the statue.
Look inside the drawer. You need to open a chest with a key. Stand back.
Delve into the wastebasket left office. You now know where Henri Dubois lives.
Examine the desk. Open the top drawer.
Take the case. You automatically put on the desktop.
Check it out. This is a notice of completion of work Vera Security, who asked the alarm system on the tables, a company that you had not bonded.
With your phone, contact Vera Security but the woman on the phone hangs up on you. You must go see this company.
Check the calendar above the desk to the left of the scoreboard. Henry noted an anniversary.
Approach the monitoring system to enter the code: 2705.
You have access to the video of robbery. Advance frame by pressing the "advance" button and for each image, select what is selectable: Henri - the painting "Malediccio" - George (you) - Nico - the thief - the alarm - the helmet thief.
Go to the end of the recording tape. When George think you have nothing to learn from the recording, you can retreat.
The inspector Turnip between. Tell him the truth or not and then ask him a few questions. At the end, he asks you out.
You automatically join Nico and you offer him a cup of coffee. The inspector Turnip leaves the office after a little while. He finished his preliminary investigations. He wants to interview the people in the coming days.
Nico and George find themselves seated at the cafe to order a coffee in order to gather their information and decide what is good to do. Exhaust subjects and then they separate.
Chapter 2 - Vera Security
Paris boss Vera Security You can go to the apartment of Henry or Vera Security.
Come Vera Security.
In the mall, talk to the merchant right, Bassam. He has a headache because of the sign flashing.
Examine the neon sign to the left of Bassam. Remove the excess cable disconnected. Letters flashing. Stand back.
Talk again to Bassam. Exhaust dialogues. He wants a new name for his shop.
Return to the neon sign. Move the letters to form a name: ALADDIN. Bassam is happy with the result. You can ask him anything.
Enter Security Vera. You hear a scream. The lady at the desk is afraid of cockroaches. She asks you to get rid of.
Consider that there are on the table to the right of the screen.
Remove the packet of Russian cigarettes empty. Take matchbox. Stand back.
Approach the cockroach. Place the matchbox near crumbs. You automatically empty the box and place it on the ground. But the dumps do not bite the bait. You need a bait. Stand back.
Take it outside.
Bassam ask for help to catch the cockroach. It gives you a Rich Tea biscuit.
Tell Annette all subjects. Show him the notice of completion of work and the clippers. It recognizes the nail clippers Laine.
Call Vera Security. Annette answers the phone. During this time, turn off the radio.
As soon as she hangs up and she turns on the radio take the opportunity to recover a photo of Annette and Wool in black Annette book on the counter.
When she returns, show her the picture to speak. Talk to him again so that tells you everything. She does not know her boss and has never met after her.
Exit.
Come to the gallery to see the blue lizard Laine.
Go to the left of the screen and talk to the server Laine. It seems he went to see the widow of Henry.
Move right of the screen and go on the subway to come automatically to the Henry building.
Use the intercom to the right of the screen. Convince wool open up. Enter the building.
Inside, discuss all topics with Wool. Show him the compromising photo with Annette. It tells you that the boss is a Russian Vera Security. Annette you think you lied and she met her boss after butts and cigarettes packet Russian seen in the premises of Vera Security. You give him the compromising picture before he leaves.
You get to know Bijou. Talk to him.
Watch the turntable, the stuffed dog, table naked with birthmark and the coffin now rests where Henry.
Leave the area.
The murder weapon You just automatically in the mall office to examine the bottom of Vera Security.
Move the cooler. You hang above the beam. You go left.
Open the casing of the air conditioner. You control the main metal curtain.
Approach the electrical box.
Turn the blower switch. With nail clippers, cut 3 blue son.
Connect the boxes "SecuShutters Inc" and "Electric Shock Risk" with the cable from your inventory.
Turn on the switch. The iron curtain opens. You go down automatically.
Enter the shop.
Open the drawer to the left of the screen and take a cotton swab.
Go through the door behind the counter.
The room is dark. Use the matches on the matchbox to light a. You notice where the switch.
Again in the dark, press the switch to turn the light. You notice a scooter pizza deliveryman as where the thief is buried.
Get close to the shredder on the table.
Press the green button but the machine is blocked. Remove the cover to the right. Stand back.
Dip the cotton swab of the oil spill on the floor. Have a cotton swab greased.
Return to the shredder. Grease the wheels of the machine with oil on the cotton swab.
Press the green button. You collect the pieces of the letter that were stuck in the machine.
You must put the pieces of paper in the right place to reconstruct a letter to Henri Dubois Roman Medovsky Vera Security (shredded letter).
Retrieve a trombone.
Stand back.
Use paper clip to open the vent to the left of the screen. Inspect the interior of the air vent. You will find a firearm.
Inspector and Sergeant Turnip Moue fit into the room at the time. He believes you guilty and George stopped.
Everything goes wrong for George in Broken Sword: The curse of the serpent - Episode 1.
Chapter 3 - The Owners of the table
Paris Another owner of the table the next morning to the apartment of Nico Nico is on the phone with his editor, Ronnie who wants an interview with the owner of the table.
Someone knocks on the door. Nico brought an old man who will sit. Talk to him. This is Tiago Marques, the child whose father had given him a medallion. He tells you to be the true owner of the stolen painting. He came to see you after the appearance of your article on this subject. Fascists stole the painting in 1938. It appeals to you to find the table. It shows an old photograph of his family with the table. He wants to see the photos of the robbery. You show him the pictures you have taken. Select each photo. The old man notices a tattoo on the arm of a thief on the photos and you allow him to take pictures.
You are determined to help. He has nowhere to go and you offer to install it at Adam, your neighbor.
You automatically exit the apartment.
Lift the mat neighbor. The key is not there.
Use the press card with chewing gum on the crack in the floor. You get a key.
Open the door with the key to introduce the old man your neighbor then you leave.
You must know who is the real owner of the stolen painting. You can read more in the register of the gallery blue lizard. Registry A little later, you are in the street of the gallery. Talk with wool the cafe. Agree to come with him to the gallery.
You automatically go in the office of the gallery. You notice a folder under the sofa cushion which is installed Laine. Sit on the couch.
Exhaust dialogues with Wool. At the end, ask the champagne he serves.
Take the champagne flute and continue the conversation with Laine. Select the champagne to toast. You pay the champagne on Laine. It rises to mop.
Enjoy it busy to consult a book under the sofa cushion. You have everything to make your article. You leave.
A little later, you're in your apartment with your editor on the line. He tells you to be very careful.
George knocks on your door. It tells you what happened. You re-cut your information: Medovsky is the owner of the painting and is the patron of Vera Security.
Tiago Marques knocked on the door and you joined. It shows George the photo as proof of his good faith.
Select the child, man, woman and painting. It then shows you the medallion (Ouroboros). Look at the inset. It is part of the Gnostics.
In the skin of George, talk to Nico for all subjects. You must meet this Medovsky. Nico gives you the coordinates of Waterloo Motors on your phone.
Call Waterloo Motors. It seems that the robbery and the owner of the painting live in the same place. The owner of the stolen painting certainly wants to defraud insurance.
You address. There is just go.
George and Nico must go to London to find answers in Broken Sword. Curse of the serpent - Episode 1 London Medovsky You get to a gate. Use the intercom. Nobody answers. Try to open the gate but it is closed.
Look at the size as large topiary gardener Shears.
Interpellez Shears and talk to him topiary.
Say its topiary is and it is an eagle. You can now ask him to talk to for a reason Medovsky insurance. He then phoned his boss. It lets you enter.
It brings you into the library and between Medovsky to receive you. Select plush to say things in a gentle way and then exhaust the subject. This is Wilfred Hobbs, his restaurateur who has contact with Henri
Dubois. He denies relationship with the company Vera Security.
The guard interrupts your conversation. Hobbs Medovsky expected to resume a portfolio. He leaves you alone in the library to get his visitor portfolio appears to be important.
In the skin of George, look at the table and books in the library while Nico watches at the window.
Approach the buffet which was the portfolio. Automatically record the coordinates of Hobbs from his business card. Look at the message next to it.
Take the piece near the egg to the left of the screen. Stand back.
Get close to the coffee table where the box cigarettes.
Open the box with the part. You find the same cigarettes found in the ashtray in the shop
Vera Security. Collect the key in the cover.
Stand back.
Walk towards the typewriter. It's all in Cyrillic letters. Stand back.
Use the key found in the cigarette box office double door to the left of the screen.
Enter the office Medovsky.
Watch the office nearest. Press the symbols (rated from January to September from left to right): 2 - 3 - 4-7 (Cyrillic letters that correspond to the date in the book on the buffet 1869 - typewriter). A compartment opens at the bottom of the desktop.
Search him. You find a letter from a Gehnen who wants to buy the table, bills Shears Waterloo Motors and his stay in Paris, and a lease Vera Security for linking to this company Medovsky. Based on this new evidence, it proves that Shears is the killer Henry and Medovsky is the patron of Vera Security.
Later a little more, Medovsky returns. Continue the discussion until you go out in the street.
You take a taxi to come and see Hobbs.
Chapter 4 - The Portfolio
Here you will find a way to approach the portfolio that Medovsky gave Hobbs in Broken Sword: The curse of the serpent - Episode 1 London Access to workshop Hobbs Look dirt... A call from the inspector interrupts you. He asks you to come tomorrow at noon at the gallery for reconstitution.
Knock on the door but no one answers but there is light at the floor. We must find a way to bring Hobbs.
Watch the mailbox. Take the letter inside and open it in your inventory. This is a letter of agency models.
Open the door of the van.
Take the bottle of whiskey in the glove box.
Press the center of the steering wheel but the horn does not work. Turn the handle on the wheel to open the cover.
Stand back.
Take a look under the hood of the truck. You need to connect the battery to the horn.
Stand back.
Dig through the dirt to find two long cables.
In your inventory, cut a wire with nail clippers for 2 short cables.
Back under the hood.
Connect the 3 cables: the long cable on the horn, a short cable to the wire on the left and one short cable on the wire on the right.
Stand back.
Go to the cab of the truck. Press the horn.
Hobbs comes to the window. Select the letter that was in his mailbox to impersonate models agency. He opens the door.
Enter the workshop.
Sketch Hobbs asks Nico to pose for him. It automatically sets up. It does not need to undress unlike George. Approach the stereo right corner of the staircase.
Turn on the system by pressing the green button and mount the volume. Stand back.
Climb the stairs. The door is closed. Press the button to the right of the door to the elevator down.
Hobbs distract you think blowing up the current.
Scroll down and go to the paint right of the screen. You meet an old friend, Lady Piermont. You help to dress. She complains of cold Hobbs. Talk to Lady Piermont. She asks you to turn up the heat.
Turn the thermostat down the stairs to raise the temperature. Hobbs gets angry but more Lady Piermont that cold. She does not wish to continue their collaboration. George
Hobbs bows and the temperature rises to maximum.
Note that no more whiskey in the glass Hobbs.
Tell Hobbs all subjects. Pour it in a glass of whiskey.
Talk to Lady Piermont. It is placed on the lift if you ask him. Press the top button to move it up. A power surge blew a fuse. Hobbs will reset the circuit breaker, but you do not have time to take a look at the portfolio.
Press the button again to raise the platform then go see the portfolio.
Turn the pages to the left. The model is telling you something. You come across a sketch representing Hobbs Ouroboros. Take it.
Hobbs wants an explanation. He knows Henri Dubois and he wanted to help in exposing the table in his gallery. Answer him in a soft or hard way (any) and continue the conversation. Someone lied to you. You may be able to learn more from Laine.
Chapter 5 - The Reconstruction
Paris Back to Paris, you will be faced with a reconstruction of the crime in Broken Sword: The curse of the serpent - Episode 1 The machine inspector Turnip Go to gallery blue lizard for reconstitution.. Enter Gallery.
Inspector and Sergeant Turnip Moue trying to walk a machine to analyze the stain on the floor. George reveals the inspector Turnip is the murderer of Henri Dubois but he does not believe in your story and wishes to reconstitution. You move away automatically. Look at the machine, but you can not do in the presence of the Inspector and Sergeant Turnip Moue nothing. They expect Nico Collard and father Simon before starting.
Talk about everything to Laine. He suggest you go see Jewel for the certificate of origin of the table. It has the key to the safe containing all the papers of the gallery located in the office.
Sergeant Moue think I start the machine but it is a fiasco. Tell the inspector Turnip machine.
Try out but the inspector Turnip prevents you from.
Talk to him again to learn more about the machine.
Go left of the screen and unplug the machine and discuss again the inspector Turnip machine. It will reconnect the device and Sergeant Moue also away. You enjoy to get close to the machine.
We must put all the lights green (rated from 1 to 5 from left to right) by pressing the following switches: 2 - 4-3 - 1 - 5-2.
Then press the red button. The machine works. The police are happy.
The inspector will ask you to the victim, but George does not look like the victim. You must find something to fix it.
Nico arrives and the priest Simon. Richard Langham Enter the office.
Look at the statue, especially the head of Henri. You notice that there are glasses of Henry. Take the glasses.
Out of the office.
Tell the inspector Turnip. He asks the audience to put in place, where it was when the crime while George lies down by putting glasses Henri. Father Simon moves with you.
Discuss everything with father Simon but the inspector Turnip invites you to keep quiet because you're supposed to be dead. Continue to ask for more.
Show him the sketches Hobbs. He is confused and wants to leave.
A man arrives Interpol, Richard Langham. It analyzes the blood stain on the floor and reveals that it is tomato sauce which ends reconstitution. He invited George and Nico coffee. It seeks primarily thieves tables. You tell him what you know and it tells you that
Medovsky is an ex-KGB agent. Gehnen wants to buy a table Medovsky.
After he left, you think to see Bijou.
Chapter 6 - The trunk of Henri
Paris The song you are automatically in front of the building Bijou.
Use the intercom to the right for mounting see Bijou.
Look broken on the ground disc.
Tell Jewel. She collapsed to have lost track. It gives you the title of the song: Jasmin. It was Henry who sang. She said that all papers are in the office gallery. She has the key but wants it back the melody just lost.
You must find a way to get the safe key.
Leave the area and go to Vera Security in the mall.
Tell Bassam.
Look stall and musical greeting cards.
Ask him a song. It gives you a music card with the desired song.
Return to Bijou apartment. Use the intercom to ride.
Give the musical map Bijou. You automatically put on the musical map turntable. Music is heard. Bijou now like to dance with Henry.
The last dance Approach dressing table.
Take wax strips. Stand back.
Move right. Use wax strips on the stuffed dog. You have dog hair in the wax.
Take the white flower on the body of Henri.
Return to the hairdresser.
Take Eyeshadow. You dye your hair the same color Henri.
Place the strips of wax on the mouth to place the mustache and goatee to the right place.
Put the glasses on your eyes.
Then put the white boutonniere.
Finally, use cologne on the neck to feel like Henry.
Kinematic: You dance with Bijou. You ask him the key and it gives you the keys to the gallery (key jewel).
She faded out. You remove your disguise before leaving.
You have the wrong certificate automatically to the gallery. Father Simon seated coffee calls you to tell you about the sketch you showed him. Exhaust subjects. According to him, the Tabula Veritatis is still in the hands of the Gnostics. The evil table cache clues to find her. He wants to say more but he prefers them to be alone for this.
Walk towards the gallery. Open the front door with the key data by Jewel door.
Step into the office and then select the leaf of the statue. The drawer opens in the base.
Approach the open drawer. Open the chest with the key ring.
Collect inside the chest a diamond ring, a message and paperwork, the certificate of authenticity of the table.
You approach the office where you place the certificate of origin that look authentic.
Turn off sketch Hobbs. Turn the paper so that the traces of coffee in the corner coincide. The document had to be done by Hobbs. Medovsky is therefore not the owner of the table.
Father Simon A shot rang out and you rush to the door but it is close.
Use the ring with diamond on the glass of the window. You go out automatically by the window.
Enter Gallery to see the father Simon seriously injured. He asks you to stop the Gnostics before dying.
Take the paper still holds father Simon. This is a photocopy of an old manuscript written in Latin. Watch and you translate smoothly.
Wool comes and think you killed the priest. You have a call Nico. Something bad just happened in the apartment adjacent to Nico. You rush there by taxi. It goes from bad to worse for George in Broken Sword. Curse of the serpent - Episode 1 Mysterious disappearance A little later, you arrive at the neighbor where Nico was Marqués. Everything is upside down and a bloodstain on the floor spread. You do not know if Marqués is dead or alive.
Look at the coin collection then pagailles. You get the family photo Marqués.
Examine the sofa. You find between the cushions of photos during the robbery Nico (Scribbled Marqués photo). Look at the names Sants, Judas and Magdalena. Stand back.
Watch the overturned chair to retrieve the locket. Nico joins you. It has a call from Inspector Turnip. It warns you that George is armed and dangerous. The police arrive.
Nico brings George in the flower shop flower.
George leak They can not leave because Sergeant pout is just outside the door. He speaks with the neighbor Nico, Adam. Flower gives you a ball of wool. You must prepare your escape.
Adam comes in and asks to stay until the police leave. Take flowers in the basket at the counter. Flower authorized by you.
Tell Flower and Nico. It tells you about the problem of bladder Sergeant pout.
Watch boxes to the right of the screen. Take in one of the boxes a statue Manneken Pis.
Talk with Adam all subjects and show him the room you have. You give him and he goes to make estimate.
He leaves his CD on the counter.
Place the statuette in the carriage. Pour the contents of the bottle of whiskey inside the statue.
Approach the CD.
Stop playback. Open it by pressing the eject button.
Take the CD.
Remove the battery compartment cover and take the batteries. Stand back.
Put the batteries in the statuette. It lights up and piss. Push the carriage.
Sergeant pout stays in place.
Use the CD on the stereo right counter. Flower accepts you change the music.
Sergeant Moue had enough and goes pee. The way is clear. George and Nico are directly in front of Jewel whether she knows more. Hobbs and Bijou had an affair.
Bijou Bijou Call the intercom. It opens. Montez.
Home, you are Nico Bijou. Discuss any issues with it. Give him the ring with diamond. Show him the note found in the trunk. Talk about Hobbs, certificate and Henri. She wants to finally tell you the truth. Exhaust subjects. It seems that Hobbs has stolen painting behind his back...
Chapter 7 - Malediccio
London Back to the workshop Hobbs Several hours later, Nico and George are back in London in front of Hobbs.
Once you arrive, George automatically picks a string. It seems that it was forced. Retrieve the presser foot to the left of the truck.
Enter the van and press the horn, but nobody answers. Note that the seagull part in this time.
Knock on the door but still nobody. Look at the balcony where the open window appears.
Climb along the gutter to the right. Halfway, a seagull keeps you moving. Ask Nico activate the horn in order to scare the seagull.
Use the presser foot on the crane and you land on the balcony.
You step inside the workshop and you enter through the door Nico.
Press the switch to illuminate the scene, but nothing happens.
Remove the protective cover of the bridge. Nico joins you. This is a copy of a Manet.
Hobbs is a good forger.
Go upstairs. Attach the end of the chain to the door. You press the button to raise the lift then you automatically attach the other end of the chain to the platform and you scroll down. The door opens.
Enter the room.
Painting and Hobbs Open the cupboard to the left of the couch. Take the bottle of cola.
Check the phone above the closet. There are two messages: one Medovsky leaving for Spain and other Bijou.
Look at the painting on the left of the door. This is a painting of a nude Bijou which is screwed to the wall.
Use the presser foot on the painting to remove the paint. You are in an alcove behind the stolen painting. Hobbs found the center of the Ouroboros another painting: instead of a tree, you have the face of a man with a symbol engraved on his forehead, a symbol of the Tabula Veritatis.
Move right of the screen. You find Hobbs death; he was strangled.
Approach the body Hobbs. Take mints in the left pocket of his trousers. Stand back.
Look under the bridge. Someone cut a painting entitled "The Malediccio" to be a copy.
Look more closely at the panel where you can see a map of Catalonia. Hobbs perhaps Tabula Veritatis looking for. Look at the sketch on the map and select "Castell dels Sants".
You deduct certain things from your clues. Medovsky made an insurance fraud while trying to sell the painting. Langham could easily stop in Spain.
You realize that the building is on fire. You can not go out the door. Escaping the flames? Watch ajar window.
In your inventory, put the mints in the bottle of cola. You get a bottle simmering.
Place the bottle in the bucket below the window. The pressure bottle hand like a rocket and it completely opens the window.
In your inventory, attach the protective cover to the presser foot for a grapple. Use the hook on the window. You automatically mount on the roof.
You see Langham down and you heckle but instead of trying to save you, you made a sign with his hand and goes quietly.
You think he may have killed Hobbs and even the priest Simon. Now he wants to kill you in your turn but firefighters arrived quickly. Your next step: go to Spain in search of the Castell dels Sants and Tabula Veritatis. The adventure is just beginning ... The adventure ends here with Broken Sword 5: The Serpent's Curse - Episode 1 But how it will end, you will know in Broken Sword 5: The Serpent's Curse - Episode 2.
Chapter 8 - Castell dels Sants
Catalonia - Spain
You will first introduce you to the property.
In older buildings, there is always a secret passage. Nico find something in the library during this time.
The secret chapel delivers his secret and you find your next destination with the card Gehnen
1 - The entrance
Kinematic: George and Nico arrive in the castle of the Saints (Castell dels sants) in Catalonia, where it all started with Tiago Marques. You get shot. You think Medovsky or Langham.
You need a diversion. In the skin of Nico, collect the grass headphones.
In your inventory, combine the mop and helmet.
Use this system to brandish the top of the wall collapsed. The shooter is the helmet while George runs to the fountain covered up but a goat prevents you from going further.
Click the Apple. The goat is preparing to charge you. Avoid it to the left. Goat bumps against the tree and some apples fall from the tree.
If it touches you, it bites you one of your papers in your inventory to eat.
Collect apples. Throw in a bottle to further. The goat has to eat.
Move the tire further. The goat away to eat the fruit later.
Take the mirror. Use it on the sun to blind the shooter and get closer to him.
Talk to the old man, Ramon. He thinks you want to kill Marqués.
A young woman, Eva puts you in cheek. Try to reason. She wants proof to know if you're a friend of his father Marqués. Show her painting The Malediccio.
You call Nico.
2 - The Secret Passage
Inside the castle, you come to Marqués. Eva gave him the painting he placed in its original setting on the mantel. He tells you he is the guardian of a treasure Gnostic, the Tabula. He must decipher the painting to find the Tabula. For this it is necessary that the picture is hung in there for it to be meaningful, but the room has been changed since.
Nico's see if Eva knows something.
Tell Marqués. Exhaust all topics. He talks about Mary Magdelena, most disciple of Christ. Give him the medallion but he wants you to keep for now. You can show him the scribbled photo Marqués.
Go left of the screen and take a green statuette.
Out into the corridor.
Take on the edge green broken statuette.
Look in the rubble and you notice socket. The left door is closed.
Back in the large room and exit through the door on the right of the screen.
You join Nico and Eva. Nico questioned but she knows nothing. She resumed her position to protect the property. Nico joined George. She came to help his father at his request. Nico will take a look inside.
Pick up a little to the right a blue statuette and on the edge of the fountain blue broken statuette.
Tell Eva. She thinks you want to rip. Discuss any issues with it.
Back inside.
Have a conversation with Marqués and show him the statues. His father was a collection.
Talk to Nico. She tells you about the photo where the Marques family stands in front of the fireplace.
Look at the fireplace and then the picture in your inventory. On the image, select the identical small statues.
Get close to the chimney.
Place the green statuette broken left and blue statuette right.
Turn the socket to guide statuettes. Something triggered and a staircase appears in the fireplace. You will automatically go up the stairs. You are followed by Marqués.
3 - The Library
Nico stayed down and sees a piece of burnt paper with word Wolfram above. Ramon stayed with Nico tells you he spits on the name. Continue to talk with him. This is the name of the one who came to assassinate Xavier Marques. He was looking for something and Xavier tried to escape through the library. Gehnen was a murderer. He tried something and it never came. This was the person who wanted to buy the painting. He closed the library in order not to touch the paper Gehnen and he does not want to reopen it in memory of Xavier but mostly because he had lost the key. He hid the key and forget where he had put it.
You want to take a look at what Gehnen worked in the library.
Go out and talk to Eva. You'll learn him you found a secret passage in the fireplace. You ask him where is that Ramon could hide the key to the library, but she knows nothing.
Go to the right of the screen. You can pet goats.
Open the door of the old rusty car.
Lift the pillow and take a newspaper. It was that of Ramon. After reading it, just take the goat to eat.
Look keys cans littering the floor of the car.
Stand back
Go to the fountain.
Look chime hanging under a bridge. Approach.
Look inside the tin right. Collect the key to the library.
Come in.
Ask Ramon to come with you when you open the door. He declined the invitation.
Go through the door on the left.
Open the door with the key left.
Inside the library, look at everything around you.
Open the trunk in the corner to see the business Gehnen. Take the card that you spread automatically on the desktop. Names on the map were barred.
4 - The Secret Chapel
Meanwhile, George and Marques are in the chapel. The mural tells a story that shows the ancestors of Marqués their flight with Tabula Veritatis. Marked tells you that the Cathars were Gnostics. For generations, his family has kept the secret of the Tabula.
Look at the statue on the left or right. You speak directly to Marques; they are on the painting and on the mantelpiece. According Marqués, they represent Yahweh or Jehovah
- God of the physical world and Heylel or Ishtar or Lucifer - the bringer of light - God's desire and ambition.
Look at the glass lens that carries the statue left to notice a wheel divided into 6 glass colors.
You approach the fresco and translate the Latin on different parts of the fresco. You can click on other parties to learn more about the leak of the Cathars. Several groups of people leave Montsegur carrying something. Only one of them is carrying the Tabula but which one?
Discuss any issues with Marqués.
Approach closer to the glass lens that carries the statue left.
Remove the leather cover allowing light to filter through. Rotate the color disc until you have a green.
Stand back.
You approach the glass lens of the right statue.
Remove the leather cover. Rotate the color disc until the blue color.
Stand back.
Watch the chandelier. Light the candle with matches.
Put the locket on the chandelier lit giving a red light. Light shows that take the good carriers of Tabula men way.
You descend into the great hall where you expect Eva. Nico joins you. This dialog prompts you to come to the library with paint.
5 - Card Gehnen
Pick paint the fireplace. Exit left. Eva comes with you.
You arrive automatically in the library looked at the map. You have to pin 4 places determined to find out where the good men are gone.
Back in the great room and watch the arms that you saw on the fresco in the chapel to identify Berga.
Return to the library.
Look in the trunk. Remove the hat and shirt to see a folded paper. Take; this is a message frame.
Read it in your inventory. The telegram was encrypted. You need to decrypt replacing letters with other letters. It said: "Tabula Veritatis was sent secretly Montsegur in Catalonia by a group of survivors Cathars stop I have confirmation through confessions of Dominican inquisitor Eymeric Girona Wolfram stop stop".
Stand back. You put everything in the trunk automatically.
Look at the card on the table. Pin the 4 locations on the map: Montsegur - San Ramon - Berga - Girona. This indicates a specific place: Montserrat. You conclude that the Tabula is at this precise point.
According to Eva, there is a monastery in the mountains is very touristy.
Langham arrives at that moment taking Marqués. But according to Nico, he is Gehnen following the footsteps of his grandfather. It takes aim Marqués and his daughter wants to take his place. He wants to take with him to Montserrat.
Marked Gehnen grows out of the room and closes the door behind George.
Look at the hole in the ball and you think that there is a false light decoration light through the hole.
Act on the hole. You find the mechanism to open a passage and you go out automatically.
Eva comes with you.
Chapter 9 - The Monastery
Montserrat - Spain
The cable cabins take you to the monastery chapel.
In the chapel you will find a passage that takes you to the Tabula Veritatis. You will then have a new destination.
You leave the chapel will be bumpy: men Langham and Medovsky.
1 - Booths
Several hours later, you're in Montserrat.
Normally, there are lots of tourists, but there is one. Look at the cathedral.
Talk to 3 guards. Each guard will explain a different cause of the closure of the monastery. One you speak a foreign prince, another strike monks and other viruses.
Talk to Nico which in turn will try to use her charms to one of the guards but in vain. You think it is Gehnen or rather Langham.
Go to the right of the screen, towards the stairs.
You must have a different approach.
Try to enter the station but Langham arrives. You hide automatically.
Eva follows Langham to know what he will do.
Enter the station. But it is closed.
Go left of the screen.
Look through the telescope. Move the lens to observe the other station receives the cabin then follow the path to a chapel, Santa Cova.
Go left to the rock wall. Watch a sort of face. You automatically look at the table. You conclude that we should not seek the Tabula in the monastery but nearby in the Santa Cova chapel.
From the station, follow the cable to the car and then look in the cabin where you can see people inside. You acknowledge Duane and Pearl Henderson.
Use the mirror on them to your presence. Look through the telescope to see Pearl answer. It gives you the door code: 0797.
Enter the station with the code you gave Pearl.
Inside, there is one.
Pick up a box lunch at the counter.
You hear someone shout that comes from the box lunch.
The box is closed. Put it between the teeth of wheels.
Press the lever on the control panel to the left.
Retrieve what remains in the box lunch: a walkie-talkie. Contacting Duane and Pearl. Pearl asks you to find the cable operator, Kat.
Try opening the closet but it is closed and the person locked inside does not want out. Try to talk to him.
Use the radio on the closet door so that Pearl convinces out.
After a moment, Kat finally released.
She tells you that the mechanism was sabotaged. You need to connect the two branches to be able to turn on the console but do not put your hands may get electrocuted.
Put the paper clip into the jam between teeth cogs. You have a trombone sticky.
In your inventory, put the trombone sticker on the back of Marcel, the cockroach in the matchbox.
You approach the door.
Take the biscuit pieces on the cards.
Ask the matchbox in front of you. Marcel, the cockroach out of the box with his back stuck on the sticky trombone. The animal heads straight for the biscuit pieces. It takes a dump and trombone remains between the two sheets.
Marcel back in its box and you resume.
The cable running again. The attendant brought a cab you take automatically.
You get to the other station. You mount automatically to the chapel.
2 - The Chapel
In the chapel, you'll have to console Pearl and find a passage leading to a secret room.
In this secret room, you have to decipher the Tabula Veritatis to find your next destination and then get out of here.
- Pearl
- A passage
- The secret of the chapel
- The Tabula Veritatis
- The output
Pearl
Enter the chapel. You can find Duane and Pearl. This last cry of recent mishaps.
Talk to Duane. Pearl is a mine of information about this chapel. She would hear the bells, smell odors and seeing lights to have a mystical experience.
Ask for advice from Nico.
Collect wood chips.
In your inventory, eau de toilette spray wood chips. You get a pot-pourri.
Go left of the screen. Put potpourri in the cup worker on the altar below the Black Virgin. Use the matches on the potpourri to have incense.
Go left of the screen and turn the crank to the chandelier down.
Use the matches to light the candelabra.
Use mirror and the ball of yarn to attach the mirror to the chandelier.
Replace the chandelier with the crank.
Go to the right of the screen. Open the toolbox to the right of the scaffolding and take in a mason's hammer.
On the scaffold, take turpentine. Pour into a pot of paint.
Then try the hammer on paint cans, fire extinguisher and barrel to make music:
- Was: soil
- Pot right: F sharp
- Extinguisher if
- Pot on the left:.
Hit and reproducing in order that gave Duane was - pot right - even - fire extinguisher - pot left - was.
Nico joined and you done to the sound of angels song.
Pearl is delighted and will pray before the Black Virgin.
Go talk to Pearl. Exhaust the subject. You show them the painting to see what they think. Pearl tells you about it a few years ago, they discovered that the ouroboros symbol but they hidden under plaster.
Duane gives Nico the other walkie-talkie so that George and Nico can communicate. Duane and Pearl are going to other adventures.
A Passage
You can discuss all topics with Nico.
Use the hammer below the Black Virgin. You discover behind the symbol of the Ouroboros.
Look in the alcove to the right of the Black Virgin. Above, it was engraved the word puritas.
Just to the right of the screen and take a candle.
Return to the Black Madonna and place the candle in the alcove.
Light the candle with a match.
Push the Ouroboros and a passage opens.
The Secret of the Chapel
Later a little more, and you got the door shut behind you. After a few moments, George panic but he pulled himself together. Nico tries to see if there is no mechanism to open the door.
Fumble in the dark: the wall (you feel that there is something to burn above), a large object, a smooth stone, a spongy hole, an unidentified object, an object of stone, a round object hairy a hard object and a thing of stone.
Use a match on the stone object. You mean to Nico that you found something to light. It comes to you and the light illuminates the room where you are.
You discover what remains of Gehnen with a hole in the head.
You might see a statue representing Mary Magdalene.
Look at the statue and you notice traces on the ground as if they had moved the statue. You see that Mary Magdalene is accompanied by a young child; you assume certain things without saying too much.
Watch pillars, carved figures (God and Lucifer) surrounding the symbol of Tabula Veritatis and imploring people in low relief, the statue. You notice that it has been moved.
Examine the body Gehnen.
Take
- The gun
- The card under it where Gehnen wrote his will (you think he left a secret message)
- A photograph of an old clay tablet you look closely whose entries have been translated
- And an artifact (the famous Tabula Veritatis).
The Tabula Veritatis
Put the card in front of the lamp Gehnen. Writing reacts to heat and some letters are distinguished from other than to remove this mark Gehnen. It remains only a, b, o, d, and e. You notice that the locations on the map correspond with those he marked on the picture.
Use the artifact in photo. It should read notes from Tabula photography.
The symbols correspond to the order (from left to right and top to bottom) to the following:
- Start - Sun City - travel - five - day - is river
- Travel - south - six - day desert - source - four - river.
Nico you call to say you have decoded the symbols on the artifact. You show him on the map directions to take.
The Output
Meanwhile, Nico has found a way out of here. She presses a button but nothing happens.
Get close to the lamp and look at the entry. You've seen the same words on the mural castle Saints. Watch the filigree frame.
Place medallion on the top frame. The red ray is the character in blue.
Move the statue then press the hidden button.
Return to the lamp and remove the medallion. Put it in the bottom right. This time the red beam illuminates the green character. Move 2 times the statue.
Press the hidden button.
Approach to new lamp. Remove the locket and put it at the bottom left. The red beam illuminates the suppliant people in low relief.
Rotate the statue and press the button.
The door opens.
Take the medallion and get out of here.
3 - The output of the chapel
You come to Langham pointing a gun at Marqués. Eva is held by a guard. Langham knows it's somewhere in the chapel but Marqués means nothing.
Use the gun on Langham. You just behind him to surprise.
Langham asks the Tabula. You give him the gun and then you have the choice to tell the truth or not.
- Truth: You give him the artifact. He takes with him and Eva Marqués lets not slow it down. Eva asked to stay for his father had medical attention. Langham pulls Marqués.
- Lie (2 times): Since you refuse to answer him, he shoots Marqués.
He wants to destroy Jehovah. They leave, taking with them Eva.
You help Marqués that asks you to retrieve the Tabula. You tell him where you think to find it. You ask him where the river of paradise. According Marqués, it is in the garden of Eden. You must stop Langham promising the old man before he died.
Go to the right of the screen. Step out onto the balcony.
Hold on to the gutter then down along the gutter.
Place the walkie-talkie on the outlet. Nico You call with the walkie-talkie to give your plan before you set up and reassemble.
The radio turns on and the guard hears someone speak. He descends see what it is.
Reassemble. Equip yourself with a hammer and use it on the guard. You drop the hammer on the guard collapses knock.
Back inside from the balcony then walk out the door.
4 - Medovsky
A little later, you arrive at the cabins. You hold firmly to the outside.
Use ball of wool on the door on the right to open it. Step inside the cabin.
Try to open the window to allow Nico to enter in turn but it's stuck.
At this point, you get shot and car stops your height. This is Medovsky. He wants to retrieve the table and he did not like you he had stolen the old room.
You are in the skin of Nico. You are hooked somehow to bar the cabin.
Call Shears in the other car. It puts you in cheek. Exhaust the subject. He calls his boss and the latter asks him not to interrupt what he is doing. Pushing to end, Shears shoots his boss.
A few minutes later, you return to the station with Shears. You must find and rescue Eva Langham. You see from a helicopter with its Langham board.
Shears offers to take you on board the plane Medovshy.
Chapter 10 - The Garden of Eden
Iraq
Arrived at the destination, you will face men Langham to access the site. But how does it end then?
1 - Minions Langham
George dream. It is in the Castell dels Sants hidden chapel in Catalonia. Marked just talk to you telling you that Jehovah and Lucifer must coexist together to make the world in harmony and Father Simon arrives and wants Lucifer is defeated. Hobbs arrives and his god Bacchus. Marked tells you that the answer is in your hands.
You wake up and Nico wants to know what you dreamed but you called him no more.
Shears told you they will soon land.
A few minutes later, you're in the desert in Iraq. You are accompanied by Shears.
Move left of the screen. You are stopped by a goat. Nico comes close, caress and feed him.
Pick figs in the tree.
Look at the back of the van. There are plenty of boxes and sealed boxes and a backpack.
Go to the bottom left of the screen. You find men Langham and you spy behind the ruins. You must pass before these men to stop Langham. Shears became a pacifist. We must find another way.
Look again at the back of the van and take the backpack. There are lots of military items inside.
Return to Shears and show him what was in the backpack. He tells you he is explosive.
Take in the backpack TNT, wire, sausage, dynamite sticks, tape and a lighter gas.
In your inventory, assemble wire with dynamite and turn the dynamite with the lighter.
Nico calls. You give him the dynamite and TNT.
Talk to Nico who asks you to find another way to distract the henchmen.
In your inventory, assemble the wire and sausage.
Take figs to men but none of them noticed nothing then down the path.
Give the goat sausage. You call Nico. You attach the sausage (false dynamite) the neck of the goat.
Use the lighter on the goat to light the fuse.
Use the figs on the way for the continuation of the plan. You throw figs on the way. Goat then follows it down on the way to the bottom and then to men. The latter see and notice the fake dynamite and run away thinking it's real.
A few minutes later, you are in front of the opening in the rock.
The opening in the rock seems very dark. Use the lighter on the dark hole.
2 - Journey's End
You get with Nico. Later, you see Langham and Eva before an altar flanked by Jehovah and Lucifer.
Look at the collapsed bridge to notice that Langham has used a scale that is inaccessible.
Fire on the bush dried a little further with the lighter then spray water over toilet. The fire is fed and reaches the ropes holding the ladder. The scale is set up and you can have access to the other side.
Cross the bridge. You get near Langham has enabled the two statues.
Talk about everything to Langham. It throws you into the mists.
You are in the skin of Nico. Cross the bridge on your turn. George asks you to stop. You ask how to Eva but she knows nothing. She tells you that it takes pure light. George disappears again into the mist.
Look at the large crack to the right of the altar. Use TNT crack.
Kinematic: You just have time to accommodate an explosion occurs. Light comes close to George. It uses the medallion to send the beam to the ball of light where Langham. It perishes and disappears with the ball of light.
Must flee the scene because everything collapses around you. Nico gets the artifact on the altar. George joined Nico and Eva. They run to the exit.
Nico puts the artifact Eva. This includes the need now that she must protect this secret keeping in Catalonia and goes.
Nico and George are about to ... when they are interrupted by Shears.
The End
A nice walkthrough :) I think the plot wasn’t as captivating as it could have been. and there should have been more emphasis on “saving the balance of the world and stopping the crazy guy.” Other than that, I liked the game but felt it was quite fast, maybe also because the hints are there in case you get stuck. Something I think made the game too easy and the game shorter.
ReplyDeleteStill it was a good game.
I hope you will also check out and comment on my review here :) http://www.nynyonline.co.uk/lets-talk-about-broken-sword-5/