The Wolf Among Us Guide for All Episodes

The Wolf Among US walkthrough: After the zombies of The Walking Dead, Telltale Game tackles Fables comic book. Driven from their kingdoms by the Adversary, Fables refuge in our world and try to live in the heart of New York without arousing the suspicions of human they call mundies. In The Wolf Among Us, the player is Bigby, the Big Bad Wolf terrible today repented and Fabletown sheriff who is confronted with the darker aspects of his community. Through choice, it will unravel the true from the false and decide to leave or not the part of the wolf in the darkness. DTGReviews up to you the magic veil that covers Fabletown and sheds light on all the branches that make up this police investigation. Do not miss any impact on the scenario and complete under five episodes all entries that make up the Book of Fables.

Table of contents

Episode 1: Faith
Episode 2: Smoke and Mirror
Episode 3: A Crooked Mile
Episode 4: In Sheep's Clothing
Episode 5: Cry Wolf

Episode 1: Faith

In this part of our complete solution you will find all the chapters in Episode 1: Faith.

Disturbance
Tenement Building

Sometime after midnight South Bronx

Bigby enters the Tenement building and meets Mr. Toad on the landing, without Glamour active. Choose the attitude you want to have against the situation, you can preach or condone. In both cases, your choices influence the perception of Toad to you. Dealing with conflict increasingly noisy upstairs mounting.

There, you can pick up a packet of matches and then choose your enter the apartment (picture 4). Bigby stop the conflict, while the Woodman hits the young woman in the face. Never mind your responses to the conversation, the Lumberjack you violently attack. Get the best contextual actions that appear on the screen to do battle with the beard. If the first phase of the fight is not lethal in case of failure, the battle changes completely when all the Woodman picked up his ax. Here you must not miss the actions listed on the screen under penalty of immediate game over.


Having taught a little respect to alcoholic lumberjack you can ask the girl about the dispute. But the woodcutter with a broken jaw struggles to make threats and insults on the woman. You are once again asked to choose your response. The consequences are irreparable, you land on a floor below the roof of the car Mr. Toad. Toad is just next to his expensive car and you can choose to apologize or to remind him to go out of sight. After all, a frog jogging in New York, it would draw a publicity Fables would be ok. The conversation is interrupted while nevertheless quickly Woodman returned to the charge, you dragged to a bus stop. Discuss yourself contextual actions to be saved by the young woman.

She begins to pick his pockets to recover the money that man owes. You can make comments that do nothing to influence the course of events. Man, despite ax through the skull continues to hurl insults. The young woman and torture her attacker you can stop or not. Again the consequences are non-existent. As you move away from the body after the girl you can take your questions, but she will not answer, his lips are from her sealed. Woodman takes flight during the conversation. You ask the woman on her money problem.



Essential choice:

    1 - Give money

    2 - Do not give him money

The possibility or not to give your money to the wife to avoid future problems with the mac has only trivial importance to the continuation of the adventure, so make your choice without worrying about the consequences. Once alone, Bigby lit yet another cigarette, which concludes the first part.

The woodlands
The Woodland Luxury Apartments

Fabletown Late ...

You start this second chapter to the famous woodland, a huge building that houses the most famous Fables but also a place of power by leaders of Fabletown. It is the office and apartment Bigby found there too. Place big wrought iron gate and progress in the courtyard. Quickly find yourself someone who hides behind a tree. Whatever your attitude the person eventually unfold. This is Belle trying to leave the residence discreetly. You may or not he promise not to say anything to her beloved, the animal. The real choice is essential anyway for later when you meet the beast.

Then enter in the residence, and search around for some remark from Bigby then call the elevator. Once inside, you see the beast quickly down the stairs and you apostrophize.

Essential choice:

    1 - Tell him the truth about Belle

    2 - He lie about Belle

    3 - Do not answer anything and let the elevator close

Your choice facing this situation will have no effect in this episode but play a very important role in the following. Please understand that not answer anything and let the elevator back close to lie about Belle. The three choices are really only two choices. Bigby's Apartment Fabletown You take hold of Bigby in his apartment. You can search the premises, but as often with detectives with depressive tendencies and heavy alcohol and cigarette consumption, you do not find much interesting. With the exception of a folder on Bluebeard that sits on the table and opens a page in the book of Fables. Appointment in the salon from which snoring. You are a pig asleep on the couch. Watch it to learn that it is Colin, one of the three little pigs which Bigby destroyed the house. The animal is so deeply asleep that must interact with it to get it out of his dreams. The conversation that follows offers several choices that have the simple consequence of improving or not your relationship with your former scapegoat.

A little later in the night, Bigby was awakened by someone typing at the door. Will open to discover Snow White apparently press that asks you to follow. You take control on the front porch of the residence. Interact jacket safety officer to discover a horrible show. The head of the young woman he met earlier in the evening lying on the stair treads. A conversation ensued with Snow White about the victim and explains the gruesome discovery.

Observe the head quest index, neck first to find that the weapon used was at least curious, eyes to the conclusion that the head was placed here and there to finally mouth discover the tape of the victim with a ring attached at the end. At this point, you can continue your inquiry or leave.

If you chose to continue to investigate head to the right of the screen to find a blood stain. Continue on the path to find a piece of fabric tear. At the bottom of the driveway and a bloody trash rack. The trash contains nothing important but watch in detail the grid to draw the conclusion that someone came to remove the head through there and it is wounded in the operation.

Then return to the entrance of the residence, you can search in the bushes but will not find anything. Get close to Snow White and use to verify that the cloth does not match her outfit. She then asks him to share your opinion on the situation.

If you had not pursued the investigation, you will not be able to convince her, but if you were spot bloodstains on the road and on the grid you get to convince someone to file the head here. Snow White then suggests going to warn Crane, the mayor of Fabletown. Whatever you advise, Snow White will make his report to his superior but you can reassure your choice. The second chapter ends with this conversation.

Mirror Mirror
The chapter opens in the corridors of the Woodlands residence. You get to know a man who criticizes you to enter the mayor's office without queuing. Choose whether or not to answer it. Your choice will alter the perception of that character to you. Then you get to know Ichabod Crane, the mayor of Fabletown. Snow White explains the situation and you have the choice to intervene to defend or let her take the blame. After the conversation, the mayor leaves.

You meet Bufkin the flying monkey librarian. Your investigation to find the identity of the murdered young woman begins. While looking Bufkin books fables may contain the identity of the victim, you have the opportunity to question the magic mirror. At the moment, you can only ask the mirror on the Fables you know the name. Tour the possibilities then exit mirror.

Bufkin comes with two books. The first, smaller database contains a symbol of all kinds. Turned the page to the right, the last book to find the symbol seen on the ring of the victim. Bufkin teaches you that it is the symbol of the family of Donkey Skin also called Faith. You finally have the first name of the woman killed. With that information you learn that her husband Lawrence called Prince. Take a look if you want the second book which contains a wealth of information on many of the Fables meet earlier.

On the table the mayor you can draw three cards Taro last joined your inventory. You then head to the mirror. If you picked up the map of Taro you can wonder about its meaning, without success. Then ask to see Faith and Lawrence to advance the situation.

With this new information in hand and about to leave, a phone rang. Snow white wins, but the call is sent to you. Answer a feverish Mr. Toad who hears noises coming from the apartment Lumberjack. After hanging up leave the room to finish the chapter.

Choices
This chapter helps you to make a choice capital of the first episode. To the vision you had Prince Lawrence in the magic mirror and call it alarming that Mr. Toad you need to choose the order in which you want to visit these two characters.

Essential choice:

    1 - Choose to visit Mr. Toad first

    2 - Choose to visit the Prince Lawrence first

Both choices lead such different situations in the next chapter Consequences that will be subject to two different pages. The choice to visit Mr. Toad first page will be treated in Consequence - Toad / Lawrence and the choice of visiting Lawrence first in consequence Lawrence / Toad .

Consequences
In this part of the complete walkthrough you will find two ways to achieve the chapter "consequences" by visiting at first to Mr. Toad Prince or first in Lawrence.

Consequences Mr Toad / Lawrence

The Woodsman's Apartment

South Bronx

Early Morning

If you have decided to join Mr. Toad first, when you arrive, you see an ugly figure on the floor. Whatever you shout it, the person flees. Bigby joined the apartment Lumberjack too late, places are already empty. You can search but you find nothing interesting, only a few remarks on the previous night Bigby. Down to the ground floor to join Snow White and go ask Mr. Toad.

Toad takes a very weird and asks you to go attitude that his call was a mistake. Whatever your answer you have to unravel the mystery behind this call. While Snow White hand isolate the son of Mr. Toad strangely tears you can take two very different approaches to shed light on the situation:

The first uses the detective side of Bigby. At first, watch the lock on the front door you realize she is fractured. You then move to the lamp lying on the ground, listen to the bad lies Toad then continue in the living room to the coffee table to the right of the screen, then watch it for the following conversation with Toad tell the lamp to be there at the origin.

Say the form that emerges is that the dust from the base of the lamp to trap Toad in his first lie. You then approach the window. After watching, you see fingerprints. When Toad told you that it was he who came through the window yesterday because he had forgotten his keys, remind him that his door is broken for "several weeks" after his own say. Toad get stuck in a second lie.

Then collect poker bloodied on the floor near the fireplace to learn from the mouth of Toad he injured his foot earlier. Finally look at the wall to the right of the fireplace to see a new trace of blood, this time if you Toad talks about his hand injury. Tell him that he had hurt his foot stuck in the last lie is his third.

Once these three evidence accumulated Bigby picks up again poker. Say you think someone has been attacked here. Once all the evidence in your possession, choose to say he's lying Toad. You list all his lies and Toad Jr leaves his room at this time there with Snow White.

The second method uses the more violent side and much more expeditious sheriff of Fabletown. Simply interact with Toad from the beginning, and then threaten the strike. Alerted by the noise, Toad Jr and Snow White out of the room quickly, but this time it is fear and reproaches that can be read on the faces of all the characters present.

Whatever your choice of method, muscular and cerebral Toad looks and you notice an injury to the back of his head. He finally makes table and tells you its aggression by Dee. You then talk about Faith jacket he hides in his fireplace. On examination, you find a letter to Prince Lawrence. You can keep it, read it or decide to give it to Lawrence later. This choice is used by the game and may or may not have an impact later. Now is the time to make a visit to Prince Lawrence.

Lawrence's Apartment

South Bronx

Early Morning

Before the prince's apartment choose your reason for visiting in order to convince or not Snow White. The impact of this choice has no real importance to the following events. It focused on the vision of the magic mirror still remains the argument that is most fly. You can look inside the windows first, then head to the door to enter the building. Inside, the smell of death reigns. Lawrence lies in the middle of this mess. When you approach he regains consciousness a few seconds.

Go fetch him water in the kitchen on the left of the screen. When you return to him you can ask him a single question. Whatever your choice, it will moan the name of his wife twice before giving up the ghost taking his information in the grave. Snow White's letter asks Faith if you opened previously, she put it into the hand of Lawrence. In which case it will ask if she can open it. Answer as you wish, the letter will join hands with Lawrence in all cases. For what did not open the letter, know that there wrote "I'm sorry. Signed Faith. "

You can continue to observe the crime scene but to trigger the sequence of events you approach the bloodstain left side of the couch. By analyzing appointment possible action on the cabinet door that turns out to be a bed leaflet. On the bed a suicide a little more information on the situation.

Then loot the closet next to the front door where a man who appeared flees. Concatenate pop on the screen to stay in the race but if you fail you will not suffer any penalty actions. Take the left door for a chance to interrupt the prosecution earlier but again the situation is scripted and you end up anyway in the alley below.

Ask the man to get some information, he did not kill Lawrence who committed suicide on the death of his wife. You also learn that the Lumberjack often goes to bar the Trip Trap (picture 34). Finally you get knocked down and go to tobacco by Dee and his brother are found by Snow White.

You share a taxi to the Bar Trip Trap, your only tangible track in this very troubled investigation. Inside the taxi, you're chatting with Snow White, she asks you to name your main suspect at this time, choose what you think is the truth knowing that the theory is that the lady Bluebeard did it. The rest of the conversation is about the responsibilities of Snow White and the mayor in the suffering of some Fables. You can comfort her or not, it gradually influence your relationship with it. Once at the bar you go solo against the disreputable appearance of the area. The chapter ends.

Consequences Lawrence / Mr Toad
Lawrence's Apartment

South Bronx

Early Morning

If you have decided to visit the Prince Lawrence first you find yourself in front of his apartment and you must choose the reason for your visit in order to convince or not Snow White. The impact of this choice has no real importance to the following events. It focused on the vision of the magic mirror still remains the argument that is most fly. The door is locked, and no one answers your call, so go through the window to the right of the screen. Inside, the smell of death reigns.

Lawrence lies in the middle of this mess sitting on his chair. Examine the body and pick up the gun on the ground before the "use" on the impact of the ball on the wall. Bigby asks Snow White to take the place of a potential killer and finds that the angle does not match. The situation is complicated, the shot seems to have been shot there at least one week.

Continue your exploration by inspecting the trace of blood left the couch. You find that object was here before. Interaction becomes possible with the furniture which is just behind. Use it to unfold a bed on which there is a suicide.

Snow White blames his impotence and it is at this time that Lawrence regains consciousness. Ask about the situation to understand that the man has made a suicide attempt. It is not aware of the death of his wife. From here, three choices are available to you that are really only two, lies and half lies with the same immediate consequences.

Lies / half lie:

Lawrence panic and realizes that something happened to his wife, but he does not know she's dead, someone is trying to enter the apartment. Snow White asks Lawrence to the death, he retrieves his gun and Bigby and Snow White will hide in the closet. From here you can observe the intruder snooping around the apartment. It seems to ignore the body of Lawrence. You can intervene at any time but wait until Lawrence points his gun at the visitor and the threat for information on his wife. Man flees and pursues Bigby.

The truth:

Lawrence burst into tears, it lags Georgia. If you try to learn more about the individual you are interrupted by someone trying to enter the apartment. Snow White asks Lawrence to the death, he retrieves his gun and Bigby and Snow White will hide in the closet. From here you can observe the intruder snooping around the apartment. It seems to ignore the body of Lawrence. You can intervene at any time. When man approaches your position and you cover Lawrence, it points his gun at his temple. If you are keen enough, you get out of the closet in time, interrupting his act and go in pursuit of the individual, or Lawrence commits suicide in front of your eyes. You also go in pursuit of the intruder.

Concatenate pop on the screen to stay in the race but if you fail you will not suffer any penalty actions. Take the left door for a chance to interrupt the prosecution earlier but again the situation is scripted and you end up anyway in the alley below. Ask the man, but you will not learn any information except that it also seeks Lumberjack on behalf of his employer. Finally you get knocked down and go to tobacco by Dee and his brother are found by Snow White. Now go join Mr. Toad to answer his call for help with that said a little late.

The Woodsman's Apartment

South Bronx

Early Morning

When you arrive at the building Toad, there is nobody in the apartment Lumberjack. Go join Snow White and interrogate Mr. Toad. Toad takes a very weird and asks you to go attitude that his call was a mistake. Whatever your answer you have to unravel the mystery behind this call. While Snow White left to join the son of Mr. Toad strangely tears you can take two very different approaches to shed light on the situation.

The first uses the detective side of Bigby. At first, watch the lock on the front door only to realize it is broken. You then move to the lamp lying on the ground, listen to the bad lies Toad then continue in the living room to the coffee table to the right of the screen, then watch it for the following conversation with Toad tell the lamp to be there at the origin.

Say the form that emerges is that the dust from the base of the lamp to trap Toad in his first lie. You then approach the window. After watching, you see fingerprints. When Toad told you that it was he who came through the window yesterday because he had forgotten his keys, remind him that his door is broken for "several weeks" after his own say. Toad get stuck in a second lie.

Then collect poker bloodied on the floor near the fireplace to learn from the mouth of Toad he injured his foot earlier. Finally look at the wall to the right of the fireplace to see a new trail of blood, this time if you Toad talks about his hand injury. Tell him that he had hurt his foot stuck in for his third and last lie.

Once these three evidence accumulated Bigby picks up again poker. Say you think someone has been attacked here. Once all the evidence in your possession, choose to say he's lying Toad. You list all his lies and Toad Jr leaves his room at this time there with Snow White.

The second uses the more violent side and much more expeditious Sheriff Fabletown. Simply interact with Toad from the beginning, and then threaten the strike. Alerted by the noise, Toad Jr and Snow White out of the room quickly, but it is fear and reproach that can be read on the faces of all the characters present.

Whatever your choice of method, muscular and cerebral Toad looks and you notice an injury to the back of his head. He finally makes table and tells you its aggression by Dee, you then spoke of the Faith jacket he keeps hidden in his fireplace. On examination, you find a letter to Prince Lawrence. You can keep it, read it or decide to give it to Lawrence later. This choice is used by the game and may or may not have an impact later especially if you managed to save or not the prince.

It teaches you the Lumberjack spends his time in a seedy bar called the Trip Trap. You share with Snow White a taxi to go to the bar Trip Trap, single track remaining in this well disorder survey.

Inside the taxi, you're chatting with Snow White, she asks you to name your main suspect at this time, choose what you think is the truth knowing that the theory is that the lady Bluebeard did it. The rest of the conversation is about the responsibilities of Snow White and the mayor in the suffering of some Fables. You can comfort her or not, it gradually influence your relationship with it. Once at the bar you go solo against the disreputable appearance of the area. The chapter ends.

Trip Trap
The Trip Trap Bar

The Bronx

When you enter the bar you feel very quickly that Bigby is not welcome in these places. Choose the attitude that you want to give the Big Bad Wolf, it does not change the attitude of the owner to the authority of Fabletown. You ask the woman on the Woodcutter and the last time she's seen in her bar. She lies to you about not seeing him for several weeks. You can poke around the bar, many documented evidence suggests the presence of a third person.

A game of darts, dirty glasses, after having observed and commented, Bigby sits next to the man who sips a drink. This is the man you met blaming you ignored the queue to see the mayor Crane. His attitude is particularly aggressive towards you never mind your answer choices.

You continue to ask the owner to hear a noise from flushing toilets. Woodman appeared and sat in his place at the bar. You will sit up with him and he begins to charge the real reason why he saved Little Red Riding Hood. When you learn it the death of Faith he panics and his colleague counter rises and threatens you. Choose your attitude, which does not affect the sequence of events.

The man takes off his Glamour and its original appearance. As in your fight against Lumberjack at the beginning of the episode, you should follow up with a series of successful contextual actions to survive in combat. At the end of it you have the choice to unleash your fury, tearing his arm, with the effect of creating fear I am the keeper bar and lumberjack, or to spare.

After this choice, Bigby moves to the bar and ordered a whiskey. The only direct consequence giving your money to Faith early in the game and you can not pay your consumption. If you kept your money you can use this opportunity for dialogue or choose another proposal no impact. The scene is quickly interrupted by Dee entering the bar looking for information on Faith. When you see it flees, and the Woodcutter is the same.

Essential choice:

    1 - Go to the pursuit of Dee

    2 - Go to the continuation of the Woodcutter

You can decide to apprehend the man, but the other will inevitably leak. This choice will have a clear impact on the rest of the adventure, but we'll see how far into the second episode of The wolf among us, Smoke and Mirror. In the meantime, enjoy the end of the episode and trailer following already change depending on the choices you made in this first episode.

Episode 2: Smoke and Mirror

Grievance
This second episode of The Wolf Among Us resumed shortly after the end of episode 1. Head Snow White was found on the steps of the Woolands and Bigby is questioned by some police Detective Brannigan. Your attitude towards this young woman has no impact on the history, as quickly Crane made his entry preceded by a spell of amnesia expensive launch on forces.

The sequence continues as Crane Bigby back to Woodlands to his car. You can thank him or ignore him, Crane will remember your attitude. Man tries to share his sorrow about the death of Snow White, and it is up to you to decide what to have in your conversation. Your choice directly influential on the perception of Crane to you, ignore having the same consequences as the rembarer.

Essential choice:

1 - Be sensitive to the penalty Crane

2 - Being cold to Crane

Wrath
This second chapter can be very different depending on the choices you made at the end of episode 1. Indeed, once arrived at the Woodlands, Bigby Crane led to the man that you decided to stop at Trip Trap . The examination will take place may be conducted in two ways, a civilized and another much more violent. Each method unlocks a different entry in the Book of Fables. So you must charge a portion for both inputs and get success / "Apprentice Librarian" trophy.

If your suspect was Tweedle Dee:

If you stopped Tweedle Dee, upon arrival you find that Bluebeard is now the bully. Bigby takes over the interrogation and two choices available to you.

1 - quiet and respectful Examination

The interview ends necessarily pay off what matter your questions, man is still reluctant and takes things lightly Since he was in the bar with Bigby at the murder of Snow White, the question rather its presence in Faith and Toad.

At one point in the interview, he asked that he make his business. You will find a Cigar, a wad of tickets and a bottle of alcohol. Under questioning him without violence you can turn the cigar and smoking do or offer him a sip of alcohol to soften.

You learn that the boss Dee is actually Belle. Deal with your attitude, Bluebeard gets mad and attacks the suspect, Bigby intervenes, you must perform a contextual action to contain it and this is the moment chosen Snow White to make a grand entrance. You unlock the entry Bluebeard's Mercy.

For all your questions and facing the derogatory attitude of the suspect you can give Klitschko a punch. Crane does not approve of your behavior and let you know, but seems to like Bluebeard. When the suspect asked for his business, you can commandeer his bundle ticket, but do not like to Crane. You can finally burn the suspect with cigar or break the bottle of alcohol on his head.

You eventually learn that the boss Dee is actually Belle. Crane eventually intervene and in the White Snow argument makes a grand entrance. You unlock the entry Ichabod's Denial.


If you suspect was the Lumberjack:

If you stopped the Lumberjack, upon arrival you find that Bluebeard is trying to bully. Bigby takes over the interrogation and two choices available to you.

1 - quiet and respectful Examination

The interview ends necessarily pay off what matter your questions, the man sings a song and seems a bit elsewhere. Since he was in the bar with Bigby at the murder of Snow White, the question rather his behavior towards Faith. Bluebeard comes quoting a sentence of lumberjack about Snow White who should not be there. Work to learn that the question actually spoke Faith.

At one point in the interview, he asked that he make his business. You will find a pack of cigarettes and a bottle of alcohol. Under questioning him without violence you can light a cigarette and to smoke or offer him a sip of alcohol to soften.

You eventually learn that a common prostitute, Lily's sister Holly, the bartender Trip Trap and he hit Faith because she came to see him instead of Lily. He asks you not to talk to Holly. Deal with your attitude, Bluebeard gets mad and attacks the suspect, Bigby is interposed, you must perform a contextual action to contain and this is the moment chosen Snow White to make a grand entrance. You unlock the entry Bluebeard's Mercy.

 2 - violent Examination

For all your questions you can hit the suspect in the crack. Crane is uncomfortable facing this violent attitude, but seems to like Bluebeard. Ask about the Faith for Bluebeard intervene citing a sentence of lumberjack about Snow White who should not be there. Work to learn that the question actually spoke Faith. When the suspect asked for his business you can burn the suspect with a cigarette or break the bottle of alcohol on his head.

You eventually learn that a common prostitute, Lily's sister Holly, the bartender Trip Trap and he hit Faith because she came to see him instead of Lily. Crane eventually intervene and in the dispute, Snow White made a grand entrance. You unlock the entry Ichabod's Denial.

Blood

Snow White is still alive. Bigby is in shock but Snow White wants explanations on the interrogation. Choose your answer depending on whether you have been aggressive or calm with the suspect then ask Snow White where she was that night.

She tells you that she received a call from Toad and being alone in the office, it is itself a party to respond to the emergency. It's your happiness or remind him that he is not his work. It will remember your response. You finally enter the city of Fabletown and you have the ability to perform two tasks, ask TJ's son Toad or examine the body. The order does not matter but know that you can completely skip the examination of small TJ, but you miss useful information for the investigation and miss a hidden Book of Fables entry.

At first, explore a little office that has not really changed since the first episode. The Book of Fables is still on a table to the right and gives rise to some new comments from Bigby. Crane on the desktop you will find three new tarot cards if you love divination and finally you can find a perfume bottle on the desk of Snow White.

For our walkthrough, we will first intéroger the Toad and retrieve a hidden entrance to the Book of Fables. You approach the small family that is beside the magic mirror. Depending on whether your examination was muscular or not, dialogues change. Toad is very sensitive to all your actions, and remembers all your choices. Then ask TJ on his misadventure. He eventually confess to you head out of the water despite the ban of his father. If you defend against his father, Toad is also remembered.

Then insist on the correctness of the words he heard when he stuck his head out of the water. Then end the examination, little has nothing more to teach you anyway and if you push too far, Toad eventually leave angry with his son.

Before going to examine the body, ask for a minute Snow White to interact with the magic mirror and unlock the hidden entrance of the Book of Fables. You can ask him what you want to watch. Again it is not a big help, the better you can learn what Toad observed when you arrived, as you've probably guessed it watching your interview with the suspect in the basement.

Join now Snow White who discusses with Bufkin to go to the body. Here you are in the famous Witching Well Chamber or Chamber of Magic Well. Have a look at the well to unlock an entry in the Book of Fables then go with Snow White.

You can interact with different body parts of the victim's head to see if a tape is in its mouth as the body of Faith. Neck to see that the technique used by the killer was the same as for Faith and an unknown Snow White pin attached to the jacket.

Stand back then to analyze the rest of the body. In hand, if you break your fingers, you will find a purple flower. Registered at the foot you confirm that the victim was ballasted with concrete, and the inside of her thigh teaches you abused drugs.

Snow White notes that the copy is not the same, far from it. Suggest that this is a Glamour poor, then you learn the existence of a black market. The jacket has a button the victim more, interact with Snow White and handles open. Crane enters and asks for information. You can tell him that you have not finished or teach him that the victim drugs. His reaction to the drug is somewhat strange since immediately evokes possible disease.

Study directly the two pockets of the jacket to find in one, a bottle of the same perfume used by Snow White and in the second a small object woodcut.

Crane warns you choose your reaction then lean on that object strongly magical. A small puzzle starts in which you must reconstruct an image of deer to open. Inside, you find a lock of hair and a photo every two that belong to Snow White.

The study is completed, the Glamour of the victim off and reveals a troll. If you asked the woodcutter in the first sequence of the episode, you can make the connection between the victim and Lily's sister Holly disappeared. Otherwise, Snow White is the link alone. Bigby decides to go to Trip Trap to learn the bad news to Holly. Snow White wants to come but also intervenes Crane claiming that out is too dangerous. You are faced with a choice.

Essential choice:

1 - Snow White does not come Trip Trap:

You take advantage of Crane and tell Snow White that it is too dangerous.

2 - Let Snow White choose:

You tell Crane that Snow White is big enough to make her own choices, she will remember and appreciate.

Warning: If you have decided to study the body first, then you have the choice to go interview Toad or go directly to the Trip Trap. If you want input from the Book of Fables, go see Toad and after interviewing TJ, say you need a little time before you go to Trip Trap to interact with the magic mirror and recover the entry for it.

Skin
The chapter begins with Trip Trap where Jack, Gren, and Holly are not delighted with the arrival of the big bad wolf. Depending on your choice during episode 1, Gren can not have right arm but it does not change anything about his attitude towards you. If you are accompanied by Snow White, he attacked her verbally. The conversation heats up and then you have a choice:

1 - Make Jack out of the bar

If you put out Jack will remember.

2 - Let Jack talk

In both cases, you learn more or less tact the news about his sister Holly. She isolates herself, stunned by the new addition. If you asked Snow White to stay in the woodlands, it then appears in the bar, after a short conversation or you may or may not approve his coming, the sequence returns to the same rails as if she was there from the beginning.

Snow White approaches Holly and present him pin his sister. You can welcomed this gesture or remind him that this is evidence. Holly asks Gren take leave. Holly talk much to her sister who became a prostitute to pay off debts. You learn the existence of a club, Puddin' & Pie headed for Georgia and a sister who works. Before taking the direction of the club, Holly request to recover the body of his sister to incinerate according Troll traditions. You then have the choice to refuse him, tell him that you speak with Crane as it is always a proof, or it poura ensure that the recovered. This choice has no direct impact on this episode, but could be a result in the next. If you were good with Holly, Snow White enjoys it then accompanies Holly mayor of Fabletown while Bigby went alone to the club.

Secrets
On arrival at the Club Puddin '& Pie, a young woman calls you and introduces you to the boss, Georgie matter your conversation choice. You can adopt two different methods to make him talk. The man is there a more unlikable. It is blaming one of his dancers. You approach him to get noticed, or turn directly to his radio deafening start on the right foot.

He asks his dancer from a tone anything but cordial and you can take the defense of the young woman who will remember. Lily and quickly mention the fact that she wore a glamorous giving it the appearance of Snow White. He then asked for evidence and you can show it, choose evidence. He does not like at all and said nothing to do with this stuff and restarts the music.

You can turn off the mail or ask him to do, but whatever your choice it stands before you. You can choose to hit or threaten. In both cases, Georgia breaks his own position and Hans, an employee comes to pick up the pieces. Ask the man reveals that Georgia is holding a book each appointment of his daughters. Georgia denies the existence of this book and you have to talk about two ways.

Essential choice:

1 - Threatening only verbally Georgia.

Choose whenever choices discussions, Bigby more threatening than ever puts pressure on Georgia to discover a trapdoor on the ground behind the bar. Continue to threaten that he opens the door.

2 - Destroy his club to make him talk.

Choose each time to destroy a part of the club, the cigarette machine, TV, etc. to find a door behind the bar which he says does not have the key. When you have time you can hit Georgia with cricket bat. After destroying the sign and plates, Georgie cracks and opens the door.

Inside is the famous book appointments. You learn that Lily had an appointment with a Mr. Smith. The number 207 is also located next to the name. Georgia called the mayor of Fabletown to complain about Bigby matter if you have destroyed or not places. You can then approach the door and pick up or not a certain amount of money. Georgia did not appreciate, this is your choice. It is interesting to see that if you gave your money to Faith in the first episode, you will find in addition to the wad of Georgia, 58 the exact dollars that you had given him.

In the fight you saw the young dancer who observed a door. Continue your investigation with her. If you destroyed the distributor cigarettes, you can retrieve a package and you lit a. Once in the locker room you can take a look at the lockers Lily and Faith. A box in the affairs of Faith has been broken and a note Lily is on the ground to the business community insignificant.

You then approach the end of the room to talk with the young redhead. She tells you that she is the Little Mermaid in person! Ask Lily there but as Faith, it will spell the mysterious phrase as what his lips are sealed and they can not help you. She still thinks a plan and you are asked to take "appointment" with her and asks you for money. You can give him the exact amount but if you give him all your money, it will be recalled. With your money, or if you refuse hers, she went to see Georgie. She returns with a key from the motel where girls go to Georgia with their client, "Open Arms". You have the key to room 204, not the 207 that Lily used but you improvise well once there.

Revelations
The last chapter of this second episode begins in the lobby of "Open Arms". You can interact with several decorative elements for some comments from Bigby but the bar is the only required element for progress in history. If you attempt to mount the stairs directly, the operator will also challenges. So you approach the home to realize he is held by Belle.

Depending on your choice of cover or not to her husband the Beast in episode 1 it will make you a little remark without further incident. You can ask about Faith, Lily and Snow White, but she has little information, just confirmed she had seen someone like Snow White coming in the hotel. More interestingly, if you stopped Tweedle Dee, you apris that her boss was nice. Ask the about it to learn that she has contracted a debt with a Crooked Man and has hired the Tweedle brothers to help. After this conversation, Bigby asked to go upstairs, but Belle asks to accompany him. Along the way, she asks him not to mention it in his report to once again hide her job to her husband. You choose if you want to meet again, your response will affect the perception of Belle towards you.

Upstairs, you have access to several rooms. Your goal is room 207, the Lily to take the night of his murder. But if you're curious, you can see at first the first room on your right, it is the 204 room you the key. Inside of course you can not find anything. The door in front of room 204 is busy and you can force Belle to open the door for an embarrassing scene for Bigby. All other rooms do not provide another dialogue. Then ask Belle to open the door 207, but if the mat opens all other doors of the hotel, it fails to open it.

It was at this time that the Beast made its debut at the end of the corridor. Rage he accuses his wife cheated on him with the Bigby. You load directly and the fight is inevitable no matter the choice you made in the previous episode. It just evokes your choice at the turn of a phrase. Get pop up on the screen to put the beast to the ground actions.

Essential choice:

1 - Continue to hit the ground Beast

2 - Stop hitting the ground Beast

If you hit the ground, Belle will remember for later, but in both cases, the Beast picks up a bottle on the ground and shatters the skull Bigby. The bagarrre continues until Bigby smashes the door 207 pouncing on the Beast. The fight ends when suddenly you discover that the interior of the chamber 207 is a real crime scene. You'll have to investigate to find out what is going on here. You can initially discuss with Belle but she does not remember anything special that night. The pieces can be picked up in the order you want, as in Toad in episode 1 is tied élèments them that matters.

For this guide, we will focus initially in bed. If you broke Lily's hand during the autopsy, you can link the purple flower with that found on the bed. Otherwise you can not analyze the traces of blood to determine Lily was killed on the bed and then dragging the ground. Next to the bed is an apple Bigby sniffs but contains no poison.

Then return to the entrance of the room to analyze a dress in the closet. Finally on the dresser, next to cigarettes "Huff and Puff" and a bottle of wine is an audio tape that you can listen on the radio cassette from the bedside table. Belle then remembers music that spend the night of the murder.

Now that all the elements are present, will open the book on the table. This is a book about Snow White tale. The first page allows you to connect dress wardrobe with the dress on the door Snow White's novel illustration. Turn the page to see a picture of Snow White story with apple in hand. Connect the information with apple found on the floor of the room, choosing the answer as what the person has to eat the apple Lily.

Finally, the last page is a picture of Snow White in her glass coffin after being poisoned. Make the connection between the bed covered with flowers with the coffin to complete the survey and reconstruct the scene. Mr Smith was repeated step by step the myth of Snow White. Bigby then noticed an envelope between the pages. Interact to discover more pictures of Snow White with some dated more than a year. Among these pictures, is particularly shocking. Indeed it would seem that Mr Smith is actually Mr Ichabod Crane! The latter, who followed the scene through the magic mirror, destroyed by throwing a lamp above ... End of episode 2.

Warning: If you picked up the various elements of the investigation in a different order, the envelope containing the photos can also be found inside the closet on the ground.

Episode 3: A Crooked Mile

This part of our complete solution covers all chapters Episode 3: A Crooked Mile.

Windy nights
The episode resumes after 3 episode 2, still in the Open Arms Hotel in the company of Beauty. Bigby just learned that Crane is probably responsible for killing Lily. Out of it, trying to reach Bigby Snow white to prevent.

When Beast challenges you choose your reaction knowing that if you tell him "Not now" (Not now, Beast) he will remember. You finally learns that Lily's funeral takes place at the same time as the Buckingham Bridge.

About to leave, Beauty wants to tell you something. Whatever your answer, it asks you not to show the picture you found Snow White.

Marching song
You arrive at the bridge of Buckingham and must advance to join the ceremony. You are then faced with your first choice essential part.

Essential choice:

1 - Allow Snow white finish his speech.

If you decide not to interrupt the speech of Snow White, so you can explore the area a bit. At first, go see the altar that is on the left to unlock an entry in the book of fables by reading the Holly card.

If in the first episode you were able to save the life of Prince Lawrence, you meet in the area and can exchange a few words with him without consequence. If this is the case, please observe the altar first in which case you will have more luck.

Once Snow White to finish her speech, she approaches you and starts a conversation between people present and Bigby.

2 - Stop the speech Snow White.

The first consequence of this decision is that you can not explore the site and thus not able to get the input of the book of fables tied to the altar on the left. Snow White did not appreciate the lack of tact Bigby. The conversation then moved to the same point as the other choices.

Holly is furious because her sister's body was thrown into the witching well. She reminds you of your decision in the previous episode, where you could personally commit to Holly retrieves the body of his sister. Snow White explained that the decision came from Crane only. You can apologize or say it is not important for now, the consequences will be good or bad on the perception of Holly to you. If you answer 'Crane's a prick "is Gren who appreciate and will remember. Then you must justify your coming. If you answer that you know the murderer of Lily, then you attract the attention of everyone and must explain your discovery. If you choose to say it is out of respect for Holly, you're not really taken seriously. If you say it is to talk to Snow white, you cut the conversation short.

In all three cases, you depart the group to talk to Snow White in private. You can learn it on the new Crane in the way you want, the only significant impact is to show whether or not the photo you found. If you decide to show, Snow White will not forget.

Nerissa then just ask Snow to join for cremation objects Lily. Your answer does not matter since Snow joins anyway. Nerissa then asks if your visit to the hotel was helpful to Open arms, choose your answer has no major impact. It nevertheless seems upside if you choose to say that Lily was killed down. You are now all alone and this is the time to choose the Tweedle brothers threaten you with a shotgun in the back.

He asks you not to bother Crane and you choose to agree or not the situation quickly escalates. You must then pass all contextual actions that appear on the screen. Despite the varied choices during the fight, the outcome is always the same. Gren and Holly both take a shot in the stomach pump and Bigby's shot in the shoulder. The two brothers then fled.


Travel
The chapter begins for mayor of Fabletown while Bigby is tinkering by the doctor. It teaches you that Gren and Holly are out and they sit at Trip Trap. After the doctor has provided advice and share it Snow and Bigby an update on the situation. The conversation has no effect, so you can give your opinion on the guilt or innocence of Crane.

Snow then ask you a very personal question. Each response or non-response is retained by Snow.

After this conversation, Bufkin draw your attention to a missing piece of mirror that makes it unusable. If you decide to reproach a waste of time, he will remember.

You are then free to walk in the office. Go talk to Bufkin to learn a little more about the scene he witnessed. It teaches you that Crane had a phone call to his witch. You can berate or congratulate your convenience since the decision has no effect.

You can then talk to Snow who asks you to help him search the office Crane. So be read and written by each of the characters that fans of the comic will recognize easily letter. In the left locker you find the key to room 207, confirming that Crane was the owner of this room.

You can then reveal or not what you found in the hotel room in Snow without specific consequences in both cases. Finally you force the drawer to discover a book with a torn page.

This is clearly a magical ring. Bufkin then states that Crane has made an appointment with her witch to 2am. This is the moment chosen for its entry Bluebeard. Any conversation that follows is one way, the character is stubborn and will not be influenced by what you say. In the end you have the choice between three destinations for the name and address of the Witch Crane. The game highlights a time constraint, but it is not real, your choice will in no case you arrive on time for the appointment.

The three destinations are the Trip Trap bar, the office Tweedle brothers or apartment Crane. The first destination you visit determines the name of the next chapter in the game menu and therefore in our walkthrough. Thus, Trip Trap bar corresponds to the chapter Autumn Fires , the office Tweedle brothers chapter The dumb soldier and finally apartment Crane Chapter My kingdom. One of the three destinations is mandatory, the Trip Trap. The other two have the particularity of not being able to be visited in the same game. According to your choice, Bluebeard will visit each other and make this unnecessary travel.

If you visit the Trip Trap final destination then you can visit all three places, but it does present Bluebeard visited by very little interactivity. We present in each chapter the destination depending on whether it has been visited in the first or second.

Warning: If you want to unlock all entries Book of Fables you must visit at Crane first!

My kingdom
If you have decided to come first in Crane:

When you arrive you find that the door is already open. Inside you can search the library on the right to find books without interest and a picture of the day of the appointment of Crane as deputy mayor by Mayor King Cole.

Now go back to the left of the room. Look at the statue of the Headless Horseman to unlock an entry in the Book of Fables. Hear then the message on the answering machine left by a mysterious woman in the service of Crooked Man.

Search the desk to find a love letter addressed to Snow and a letter to the Crooked man with money. You can confiscate the money if you want.

On the envelope you find a key which opens the chamber Crane in the left lane.

Once inside you come across Jack who was robbing places. Start with the question, but he tries to flee, get the contextual action to press it against the wall.

To make him talk you can hit but he will be remembered negatively. When you a deal, you do not have to accept that you disclose the information it holds, so make your choice. The name of the witch Crane is Aunty Greenleaf.

Bigby then searched the bag and found a new jack tube glamor. Jack tells you that the white stag is the signature of the socrière and he intended to sell the tube Lucky Pawn, a shop owned by the Crooked Man. Put pressure to Jack that he tells you he has found other.

Snow broke into the apartment Crane and you can not help but discover the presence of Jack. You can still tell Snow he was there to rob the place, he remembered in a negative. Then you learn that Snow Crane embezzling money from Fabletown.

With the name of the witch in your possession, you need to select your next destination. Trip Trap bar or office Tweedle brothers. If you decide to go to Trip Trap you will lose the opportunity to meet Flycatcher and retrieve an entry from the book of fables. We advise you to go first to the office and Tweedle at Trip Trap.

If you decided to come in second in Crane:

When you arrive on the scene you find Bufkin. He tells you that he saw things in Bluebeard burning fireplace. You can examine the objects inside but you will find absolutely nothing conclusive and can not explore the apartment. You then go to the Trip Trap automatically.

The dumb soldier
If you have decided to come to the office first Tweedle:

When you arrive you get to know Flycatcher. Exchange a few words with him to let you enter the office of two brothers. You need to search a maximum of items in the room to advance dialogues with Flycatcher. You find particularly interesting information in the left locker.

Each intervention Flycatcher you notice that it is really naive and you will more or less subtly make him understand that the Tweedle brothers are not angels far away. He finally reveal the location of a secret passage in the office. If you had searched the box on the desk and find the key, he tells you that it opens the passage. Otherwise it recovers itself and you give. Use the library on the right to have access to a basement.

Both interesting objects in this secret room are on the top shelf of the first shelf. First pick up the tin that contains a sum of money and a letter from the Crooked Crane man. Then you understand it diverts money from Fabletown and therefore can confiscate money. Just behind is a second box.

When you grab you Flycatcher explains that Crane who is away from his post woodlands and he asks you if he can return to his old job.

Essential choice:

1 - Give a job to Flycatcher

You can tell him that it's ok for you or he should talk to Snow, in both cases, Flycatcher appreciate and remember your gesture.

2 - Refuse to provide a job to Flycatcher

You can also reply that it does not concern you. He also remembered and looks very saddened by the news.

Bigby then looks in detail at the box he picked it up and found a lock of hair belonging to Snow White. On the box is written the name of the witch, Aunty Greenleaf. Bigby then passes a call to Snow for keeping abreast of research. You unlock at the same time an entry in the book of Flycatcher Fables and have the choice to go to Trip Trap or apartment Crane. If you go to Trip Trap then you can not visit the apartment Crane. It no longer contains anything useful because Bluebeard burning at all so you do not have to get there.

If you have decided to come to the office of second Tweedle:

When you arrive, you hear Flycatcher talking to himself. He explains that Bluebeard came to visit him and quickly knocked out. There is no information on what Bluebeard to find and excuse. He then asks you if he could return to the woodlands because it will probably be fired by the Tweedle brothers to the events of the evening. As above you can accept or if you do not have a heart, that this is not your problem. At the end of the conversation you get also the entry for Flycatcher in the book of Fables.

Happy thoughts
You finally get the building or saw the witch Crane, Aunt Greenleaf. Whatever your choice in the previous section, you arrive late for appointments Crane. You can find Snow on site and must initially interact with the door. You have several choices, all of which leads to the same situation, the encounter with a little girl, Rachel. However you can try to break down the door. Snow stops you in your movement, but if you insist you can actually open the door a kick, scary at the same time the little girl who sits behind.

In both cases you start the conversation with Rachel who claims to be the daughter of Aunt Greenleaf. You can act in the same manner as the son of Toad, that is to say, play the big bad wolf or be nicer without affecting the course of events. You end up in all cases by entering the apartment. You can take the time to search the premises in search of Crane. To advance the events you must dig three specific areas. The first, a closet down the hall, the second is a screen next to Snow.

Finally the tree in the living room is the last potential hiding. Once these three positions searched, little Rachel lend you be tired and escorted to the door. Bigby then noticed a tube of Glamour on the desktop and when it starts to look more closely, Rachel becomes very agitated.

She then returns to its normal form of Aunt Greenleaf! The following conversation becomes rough, the witch refusing to help. Snow Bigby then ordered the weapon to burn the witch derives its powers. She panics and admit you have been visited by Crane. He bought her a ring and rejoined Club Puddin N 'pie.

You then have the choice to destroy the tree or not.

Essential choice:

1 - Do not burn the tree

If you decide not to listen Snow you can refuse to burn the tree. If you tell him it is not yet your boss, it will be remembered, but you can also convince more calmly and leave the apartment witch towards the club.

2 - Burning Tree

If you have decided to listen about Snow, Bigby set fire to the Plunge witch in total disarray. She will remember and of course you leave the apartment to find Crane Club.

Warning: The two choices in question unlock two different entries in the Book of Fables, so you will need to reload your game or start a new one for both obtain.

My Shadow
When you arrive at Puddin n 'Pie you are greeted by the charming owner Georgie who has the good taste to make a comment on Snow moved. Choose your way to contact him knowing that one punch will affect the appreciation of the character against Bigby. Crane's voice is heard from behind the scenes where the girls are preparing. It is precisely assaulting Nerissa.

The following conversation with Crane offers only little alternative, be aware however that excessive violence and stubbornness on the guilt of Snow Crane can bring to you criticized especially if you have to burn the refuse tree Aunt Greenleaf in the previous chapter.

Once outside the club, cars come you block the passage. The following conversation with Bloody Mary did not affect as the Tweedle brothers begins to shoot you. Perform contextual actions that appears on the screen to let out the wolf is Bigby.

During the battle, you have a last choice to save in this episode or not Dum.

Essential choice:

1 - Saving Dum

2 - Kill Dum

Finally Bloody Mary takes a silver bullet in the back of Bigby. The contextual action that appears to the sole purpose of making you feel helpless because you do not get to meet you. About to get killed, Snow prefers to give the Crooked Crane man to save Bigby ending at the same time the third episode.

Episode 4: In Sheep's Clothing

This part of our guide show all chapters in Episode 4: In Sheep's Clothing.
Pending a specific date from Telltale, discover the two variants of trailer episode 4 available at the end of episode 3!


Episode 5: Cry Wolf

This part of the walkthrough, you can see all the choices available in episode 5: Cry Wolf.

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