The Japanese RPG series that focused on monster battles since the beginning of ten years ago is a big hit, especially in Japan, and now it's time to conquer iOS. But now - back to the gorilla. Almost completely unprepared, I am now facing this beast and I know it will be a challenge to tackle him. Not only did he spit fire at me - the hairy King Kong-cousin also takes the help of his insect buddies to stop my progress.
The design is playful and exuberant, it's clear that Capcom has had a lot of fun in the design of the game's enemies, which are intact in this conversion from PSP. There are many choices here as well, it should be said right away, and it makes Monster Hunter Freedom Unite for one of the show's finest moments, along with Monster Hunter Tri. With that said, this is far from a game for everyone; the fact is that there is a role playing the old school, which means that the menu system is a little too deep, grinding is essential and the challenge is very high. It is a game that takes time to learn, but it should also be said directly to those who manage to endure rewarded proficient.
This time I play as a monster hunter, it turns out to be a pleasant trip, better than I had ever imagined. Not only I can now play online with up to four players on the new format, I can also let NPCs to help me in my adventures during my solo practices, which both work very well. But how has the control scheme from the PSP to iOS actually fared? Surprisingly well, in fact putting their fingers on the screen usually in many games result in frustration when the game is suffering (due to sausage fingers covering the whole party), but Monster Hunter Freedom Unite is successful in escaping that, even though the interface at first appears to consist of forty-five virtual buttons on the screen at any given situation. Those who hate touchscreen can use an MFI control instead, then the game supports it. Good initiative, of course. For such a massive game, I had wished that even saves could be stored in the cloud, but sadly forced hard disk space to be filled up at a steady pace as the journey progresses, the rest is well thought out.
Monster Hunter Freedom Unite was released originally in 2009, but Capcom has given this version a nice HD update floating on steadily without any dips. Not all textures are beautiful to look at and some characters look miss spaced out, but for a game with a few years old given a new look, this is very impressive. For those of you who did not play it back in the days, and don’t already know the story, I can reveal that it is about an aspiring taking over the old retired large hunter's task to clear out the weeds and inherits his equipment.
There is no simple task. You can honestly spend ten hours on the game's opening tutorial to get a better chance to advance, but the vast majority will of course jump in right immediately under fire. Since that game then never hold your hand, it is wise to learn the basics, but I understand, of course, the players who do not have the patience for this. Keeping track exclusively on weapons sharpness, range, attack surface, strength, defense and rage meter can be more than enough times, but then add that you must be properly dressed to survive and to eat food (to name two things ). If you wear a fur coat in the desert you die of heatstroke, as simple as that, it teaches the game happy. Do not forget your fishing rod and the ax. Feel free to bring paintball viewfinder as well so that you can mark a fleeing boss to see where he is going. Sometimes it feels like Monster Hunter Freedom Unite as a monster preparation simulator, but that's okay.
When fighting comes, you can expect a lot of losses, especially when you start to meet other than innocent herbivores. There are no experience points to earn in the traditional spirit, but the focus is instead on to cobble together their own equipment with the help of resource gathering, and there really is no simple matter. Going fishing need the timing to be perfect, otherwise there will be no swimming meat in your backpack. Finding ingredients for your drinks or parts for your guns is often a pure guessing game, then no indication of where in the game world, you can find them available. Sometimes you get the Dark Souls look like a sunny summer picnic, especially when fighting is so ossified hard drinker, too. At the same time, however, the satisfaction on an entire level, which makes the effort worth in the end. It's part of the charm, even if not everything is super balanced.
Quest system is another part that absolutely screams old-school. There are here 500 missions to inspect and they are usually pressed for time, not least collect assignments. The environments are often rich and varied, not least due to the constantly changing weather and day / night cycle, allowing the missions constantly manages to feel interesting. Charging times between each area is very short, which makes the adventure feel right seamlessly and empathy, thus keeping left.
Capcom has pushed the boundaries of what we can expect in a mobile game of this type, where the depth is greater than in most games out there - regardless of platform. This is a very well-optimized version and although the price tag may seem a little too high, it is certainly worth every penny and minute of your time. Bravo, Capcom. Bravo.
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