With 500 million dollars in back are "Destiny" is the most expensive game ever developed. The developer behind "Halo" series, Bungie studio, seems to have a great confidence of its new publisher, Activision. Backed by a record budget should "Destiny" take the game medium to the next level. "Next-level" is in this case synonymous with first-person shooter with elements borrowed from the online role-playing game "World of Warcraft".
Like all the other blockbusters played out "Destiny" in the future - and in space. It begins with a grandiose picture symbolism when three astronauts encounter the lunar-like celestial body The Traveler. Rather monolith in "2001 - A Space Odyssey" The Traveler is a mystical beings of humanity into a new golden age. Shortly thereafter, we have colonized the solar system and tripled our lifetime. But our sudden rampage pulls on attention from the wrong direction. When you land in "Destiny" magical sci-fi world, several hundred years after the war that destroyed our civilization.
"Destiny" background story covers the science fiction genre's collective range of extraterrestrial mythologies and conspiracies. That does not stop the story from being as unnecessarily complicated as it is completely uninteresting. "Game of Thrones" star Peter Dinklage who does the voice for your little robot companion Ghost account for the bulk of the narrative. Most often, it seems that he is non-existent motivation mumbles incoherently about some alien race and one or another ancient artifact. Much more fun it will be when you don’t care about Bungie's history and start your own.
But before you get to explore the "Destiny" solar system, you must choose the race (human, robot or the pixie awoken) and the character class (titanium, hunter or mage) you want to play. While the races just fill a cosmetic feature classes have different strengths, weaknesses and development opportunities. By selecting the class, browse among the skills and match armory, you can customize your character by playing style.
"Destiny" is a game that you can usefully play with or against your friends. The best thing is that when you and your party whizzing go through deep ravines on either make a spontaneous expedition to the Moon's deadliest mine shafts or after the third attempt lowers enemy robot spider. It is in these moments that Bungie's understanding of the central mechanisms of action genre shines through: the weapons have a satisfying sense of weight, and the tight control is the result of two decades of assiduous overall lessons. Considerably worse is that on your own take on the story missions. Then it becomes painfully clear that the studio's recipe for success has always been to repeat the same operation to and past the breaking point.
I don’t know if it fascinates and provokes me to Bungie slant at up a small country's gross domestic product to make a glorified "Space Invaders". As if they were gaming's answer to Howard Hughes. Especially, when it is not possible to distinguish their "next level" from the media who have been stamping on the last ten years. To remind you of the game's budget, it happens that exquisitely detailed space landscape rushing by in my rifle scope. It may be the most beautiful waste of money I have seen.
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