For the following Dying Light weapons explanations must be assumed by the same types of weapons rarity (eg rare knives should not be compared with ordinary heavy weapons)
Here you will find an overview of the weapons guide:
Heavy weapons
Damage: Very High
Handling: Very Low
Durability: Low - Average
Description: Heavy weapons are well suited to inflict much damage in one hit. However, they pull with their use of strong stamina bar and attacks take a long time to run. Enemies often advised to stagger and are briefly Incapacitate
Types: rowing, heavyweight reinforcement steel rod, severity Bahco Axe
Cutting, Chopping Weapons
Damage: High
Handling: High
Shelf life: Average
Description: Cutting weapons are great to cut limbs or heads. Due to their low weight enemies are often not held by attack.
Types: Army spade, Meat Cleaver Butcher Knife, Handyman axe, Simple hoe, sickle
Blunt
Damage: Average
Handling: Average
Shelf life: Average
Description: Blunt are great to embark skull or shatter. Especially when the target is on the ground. Your attacker will often force keeps from getting ready to execute attacks.
Types: Simple hammer, claw hammer, masonry hammer, sledge hammers, baseball bats, crowbars, Pipes, French, fork key
One-Handed Axes
Equipment: One-Hand
Damage: Average
Handling: High
Durability: Show Average
Description: One-Handed Axes can prevent enemies from ready to execute their attack. They are well suited to sever limbs
Baseball bat
Equipment: Two-Hand
Damage: Low
Handling: High
Shelf life: Average
Description: With baseball bats are you able to keep enemies from continuing their attacks.
Cleaver
Equipment: One-Hand
Damage: Average
Handling: High
Durability: Low
Description: With choppers fast attacks are possible. Enemies are held but rarely given, ready to carry out their attacks.
Crowbar
Damage: Average
Handling: High
Shelf life: Average
Description: crowbar can prevent enemies from ready to carry out their attacks
One-handed hammers
Equipment: One-Hand
Damage: Very Low
Handling: High
Durability: Low
Description: hammers can keep them ready to execute attacks enemies
One-Handed Axes
Equipment: One-Hand
Damage: Average
Handling: High
Durability: Show Average
Description: One-Handed Axes can prevent enemies from ready to execute their attack. They are well suited to sever limbs
Baseball bat
Equipment: Two-Hand
Damage: Low
Handling: High
Shelf life: Average
Description: With baseball bats are you able to keep enemies from continuing their attacks.
Cleaver
Equipment: One-Hand
Damage: Average
Handling: High
Durability: Low
Description: With choppers fast attacks are possible. Enemies are held but rarely given, ready to carry out their attacks.
Crowbar
Damage: Average
Handling: High
Shelf life: Average
Description: crowbar can prevent enemies from ready to carry out their attacks
One-handed hammers
Equipment: One-Hand
Damage: Very Low
Handling: High
Durability: Low
Description: hammers can keep them ready to execute attacks enemies
Knife
Damage: Very Low - Low
Handling: Very high
Shelf life: Average
Description: Knives are suitable weapons to perform quick strikes. By their very low power, enemies are not prevented from carrying out their attacks.
Types: Short jackknife, Short boning knife, kitchen knife
Spade
Equipment: One-Hand
Damage: Very Low
Handling: Low
Durability: Very Low
Description: Spade often require repair. You can keep them ready to carry out attacks enemies rarely.
Picks
Equipment: Beihändig
Damage: Very High
Handling: Low
Shelf life: Average
Description: Holds enemies from getting ready to execute their attack. Attacks sap endurance. Punch combinations are not possible.
Hoes
Equipment: One-Hand
Damage: High
Handling: High
Shelf life: Average
Description: Hacking enemies can often deter ready to carry out attacks.
Wrench
Equipment: One-Hand
Damage: Very Low
Handling: High
Durability: Very Low
Description: Can enemies rarely keep them ready to execute attacks
Tubes
Equipment: One-Hand
Damage: Very Low
Handling: High
Durability: Very Low
Description: Keep enemies hardly from getting ready to carry out their attacks
Sickles
Equipment: One-Hand
Damage: Low
Handling: High
Shelf life: Average
Description: sickles keep enemies rarely from getting ready to carry out their attacks
Handed swords
Equipment: One-Hand
Damage: Very High
Handling: High
Shelf life: Average
Description: Are among the most Nahkampwafffen. Well suited to sever limbs, if not to halve the entire body
Spade
Equipment: One-Hand
Damage: Very Low
Handling: Low
Durability: Very Low
Description: Spade often require repair. You can keep them ready to carry out attacks enemies rarely.
Picks
Equipment: Beihändig
Damage: Very High
Handling: Low
Shelf life: Average
Description: Holds enemies from getting ready to execute their attack. Attacks sap endurance. Punch combinations are not possible.
Hoes
Equipment: One-Hand
Damage: High
Handling: High
Shelf life: Average
Description: Hacking enemies can often deter ready to carry out attacks.
Wrench
Equipment: One-Hand
Damage: Very Low
Handling: High
Durability: Very Low
Description: Can enemies rarely keep them ready to execute attacks
Tubes
Equipment: One-Hand
Damage: Very Low
Handling: High
Durability: Very Low
Description: Keep enemies hardly from getting ready to carry out their attacks
Sickles
Equipment: One-Hand
Damage: Low
Handling: High
Shelf life: Average
Description: sickles keep enemies rarely from getting ready to carry out their attacks
Handed swords
Equipment: One-Hand
Damage: Very High
Handling: High
Shelf life: Average
Description: Are among the most Nahkampwafffen. Well suited to sever limbs, if not to halve the entire body
Firearms
Firepower (damage): Very high
Accuracy: Varies
Firing speed: Variable
Description: Firearms are the most powerful weapons of Dying Light is a hit is often fatal, but is easily heard and can attract enemies. The ammunition is as rare as the firearms themselves, which is why they are also among the rarest species.
Types: Police gun, Double-barreled shotgun, American 9mm pistol
Police gun
Damage: Very High
Accuracy: Average
Firing speed: high
Description: Police guns can be found at the front of firearms most often. A head shot is usually fatal.
Police gun
Damage: Very High
Accuracy: Average
Firing speed: high
Description: Police guns can be found at the front of firearms most often. A head shot is usually fatal.
Shield
Right! In Dying Light, it is not mandatory, to focus on his evasive skills. There is also a shield!
But also a sign does not last forever and, unlike the weapons also not be repaired. In addition, can not be blocked severe attacks. Any other damage is avoided to 100%. If a block is time well placed advised to stagger enemies.
Activation:
Unlike the other weapons, the plate can not be found in the free world. To use it, you have to rank survival have reached 8 and the ability to have self-protection. Where you then the next time the quartermaster, you acquire the sign.
Rarity
Orange: Legendary subject
Violet: Very rare item
Blue: Rare object
Green: Unusual object
White: Ordinary Subject
Weapons have with each rarity higher damage, handling and durability.
Upgrades, however, have with each rarity better and / or more than one effect.
Upgrades
Upgrades increase the damage, handling and / or storage values of your weapons. Depending on how many slots a weapon (usually given by rarity), one or more mods can be integrated into this weapon.
King (Legendary) - Damage Level 2, Level 2 handling, durability, level 2
Champion (Very Rare) - Damage Level 1, Level 1 handling, durability, level 1
Duelist (Very Rare) - Damage Level 1, Level 2 Handling
Gladiator (Rare) - Damage Level 2
Pit Fighter (Rare) - Damage Level 1, Level 1 handling
Crusaders (Freak) - Handling Level 1, Level 1 shelf
Executor (Freak) - Damage Level 1
Assassin (Usually) - Handling Level 1
Destroyer (Usually) - Durability Level 1
King (Legendary) - Damage Level 2, Level 2 handling, durability, level 2
Champion (Very Rare) - Damage Level 1, Level 1 handling, durability, level 1
Duelist (Very Rare) - Damage Level 1, Level 2 Handling
Gladiator (Rare) - Damage Level 2
Pit Fighter (Rare) - Damage Level 1, Level 1 handling
Crusaders (Freak) - Handling Level 1, Level 1 shelf
Executor (Freak) - Damage Level 1
Assassin (Usually) - Handling Level 1
Destroyer (Usually) - Durability Level 1
Repair
All weapons can be repaired. Eventually, however, the time has come when a repair is no longer possible. How often can repair a weapon also depends on its rarity from:
Legendary Weapons - 4 Repairs
Very rare weapons - 4 Repairs
Rare Weapons - 3 Repairs
Unusual Weapons - 3 Repairs
Ordinary Weapons - 3 Repairs
Comments
Post a Comment