MGS 5 - The Phantom Pain: D Walker Buddy Guide - Location, Skills, Upgrades and Commands at a glance.
With D-Walker you get a strong mechanical companion in MGS 5: The Phantom Pain, who can help you with numerous tricks. You can upgrade it in several stages.
D-Walker is a versatile transport and Ruff, equip with different components and make ready for use. We will show you the various pieces of equipment and command of D-Walker in the following Buddy Guide.
MGS 5 - The Phantom Pain: D Walker
D Walker is available to you automatically after completing of the Mission 13. Basically, there are two areas of application for the Ruff:
- You can use it as a means of transportation and controls him here just like D-Horse. The horse you can theoretically send in the African desert, because D-Walker has the additional advantage that you can equip him with weapons.
- Use it to support you depends on the configuration as a reconnaissance unit or he can use to attack enemies while you are waiting at a safe distance. You can put him in the slow-wait mode, where it is completely invisible.
The equipment of D-Walker
Unlike other companions like Quiet, D-Dog and D-Horse you have no relationship value with D-Walker, ultimately it is an emotionless machine. The skills rather depend on the composition of the components. You can use D-Walker in the air command center (LNC) equipped with various items that you have previously developed. Here are allowed to store your various settings that you retrieve in combat, reconnaissance or infiltration as required.
You can refer to the following tables about the equipment parts / accessories and commands of D-Walker.
Category
|
Equipment
|
Characteristics
|
Main chassis | Rank 2 | Health: 3,800, Defense: 5,500 |
Main chassis | Rank 3 | Health: 4,800, Defense: 5,500 |
Main chassis | Rank 4 | Health: 7,250, Defense: 5,500 |
Head area | Support head (Rank 2) | - |
Head area | Support head (Rank 3) | Allows wait mode |
Head area | Enlightenment head | Enables auto-search mode |
Head area | Head of the interception | Enables auto-interception |
Manipulator | Special arm | Can carry a body wear |
Manipulator | Special arm CQC | Can carry a body and attack with CQC |
Manipulator | Special arm MCHT | Can carry a body and attack soldiers with a machete |
Manipulator | Special arm SM | Can carry a body and attack soldiers, vehicles and Walker Gears |
D-Walker-Commands
Command
|
Condition
|
Functions
|
Whistle
| - | Get D-Walker to you |
Normal Mode | - | Terminate all other modes |
Slow Mode | Support head (Rank 3) | D-Walker stops and will not be visible in order to remain undetected |
Search Mode | Enlightenment head | D-Walker stops and provides all the targets (even behind obstacles) within 180 meters in front of his position with a permanent marker. |
Interception | Interception head | D-Walker stops and attacked all the targets in its field of view within 60 yards. With a stun weapon equipped, it can provide in this way an excellent distraction. |
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