Need For Speed game series graphics evolution, then and now

Need for Speed , the popular racing video game series, was born in 1994. Developed by Electronic Arts, the series evolved graphically quite rapidly and, today, already has games with high quality graphics. Find out how this evolution happened and where it all began.

The Need for Speed

The first Need for Speed was successful mainly on the PC and on a Multiplayer console called 3DO. It was not for less, since the 3D graphics impressed since that time, although today did not represent so much. In addition, Need for Speed has evolved not only in looks, but also in the gameplay.

Need for Speed 2

The second game came only in 1997 for Windows and PlayStation. But the delay did not justify the graphical evolution. Despite the visual 3D have remained very similar to the first, the game brought some visual innovations, such as the insight and overview - that yes, a visual innovation.

Need for Speed 3: Hot Pursuit

It was in Need for Speed 3: Hot Pursuit that the franchise has a great visual jump. Launched in 1998 for PSOne and Windows, the game used all the power available in the devices to display the most beautiful game in the series so far. Fastest cars, wider tracks and true cracks against the police were the main novelties.

Need for Speed: Hot Pursuit 2

After spending some time on the same platforms, Need for Speed got another graphic leap in 2002 when Hot Pursuit 2 came out for "new generation" consoles at that time such as PS2, Xbox and GameCube. The game kept everything that worked in the first Hot Pursuit, but far more beautiful and polished form.

Need for Speed: Underground

This is perhaps the most famous title in the series, in addition to being one of the more pleased the fans. Launched in 2003 for PS2, Xbox, GameCube and Windows, Underground surprised not only by changing the climate of the franchise - introducing tuned cars - but also for having one of the best visual of the time, especially on the PC. Lights, glare, visual effects through the city, all impressive enough.

Need for Speed: Underground Rivals

Need for Speed: Underground Rivals was the first portable game in the series to actually have impressive graphics. The GBA had already received some titles in the past, but nothing compared to that which came out in 2005 for the PSP, Sony. The visual Underground followed the same style, with some elements "worsened". However, playing in palm and with decent graphics consoles was amazing.

Need for Speed: Carbon

Despite not having been so well received by fans, Need for Speed: Carbon opened the game on Xbox 360 and PS3 and therefore presented another great leap in graphics. The highlight was the scene with canyons, mountains and other stunning features.

Need for Speed: Shift

Released in 2009 for PS3, PSP, Windows and Xbox 360, Shift was one of the games in the series to bring back the simulation factor. That said a lot to the graphics, since it was now necessary to not only pass the real sense of speed with visual, but also much more elaborate damage to vehicles. It is one of the most beautiful titles of the franchise.

Need for Speed: The Run

The Run represents another big jump in the graph series. Released in 2011 for PS3, Xbox 360, Windows, Wii and 3DS, the game had a cinematic narrative climate and therefore needed to perfect the look. This was reflected not only in the elaborate graphics of cars and tracks, but also the characters, which were the focus of the plot.

Need for Speed

The next Need for Speed has no subtitle. Released for next generation consoles and the PC, the game should be one of the nicest of the franchise for what was seen at E3 2015. As the game marks the series debut on PS4 and Xbox One, EA put all the effort to make it really beautiful and visually distinctive.

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