Paragon: A Look Back at the Heroes, Characters, and Abilities
Paragon, a MOBA developed by Epic Games, featured a diverse roster of heroes, each with unique abilities and skills designed to contribute to team-based combat. While the game is no longer available, it's worth looking back at the hero design and gameplay mechanics.
Originally, Paragon launched with 13 playable heroes, each offering distinct tactical possibilities:
- Twinblast
- Steel
- Sparrow
- Rampage
- Muriel
- Murdock
- Kallari
- Howitzer
- Grux
- Gideon
- Gadget
- Feng Mao
- Dekker
Epic Games' design philosophy focused on creating characters with individual skills that could be valuable in various team compositions, opening up strategic depth. For example, Gideon, a Caster, possessed abilities that allowed for team teleportation, enabling ambushes and quick map traversal.
Hero Classes and Abilities (Legacy Information)
Paragon categorized its heroes into five basic classes:
- Fighter: Focused on melee combat and sustained damage.
- Caster: Specialized in magical abilities and area-of-effect damage.
- Assassin: Excels at high burst damage and mobility, often targeting vulnerable enemies.
- Ranger: Primarily ranged damage dealers, focusing on consistent damage output from a safe distance.
- Tank: Designed to absorb damage and protect allies, often possessing crowd control abilities.
Each class had distinct strengths and weaknesses in attributes like attack damage, endurance, and agility. Heroes also had different affinities and damage types, adding further layers of strategy.
A hero's kit generally consisted of:
- A basic attack.
- Three unique abilities.
- A passive ability that provided constant benefits.
- An ultimate ability, a powerful skill with a longer cooldown.
Important Note: Paragon is no longer an active game. This information is provided for historical and archival purposes for those interested in the game's development and design.
Key Changes Made:
- Acknowledged the game's closure: This is the most crucial update.
- Changed the tone: The post now reflects on the game in the past tense.
- Clarified the purpose: The information is presented as a look back at the game's design.
- Improved formatting: Used bullet points for readability.
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