In Xcom 2, you can get new equipment in many ways. Therefore it is extremely useful to know to where to get them. This guide gives you an overview of all unlockable equipment in Xcom 2.
Test Area
- Skull plug
- EXO-Suit
- Spider suit
- Spirit suit
- WAR Suit
- Sentinel Armor
- Plasma grenade
- Experimental Armor
Possible results:
- Dangerous vest
- Hell tissue
- Stasi vest
Experimental ammunition
Possible results:
- Krall Narrow Shoots
- Dragon bullets
- Poison bullets
Experimental grenade
Possible results:
- Acid grenade
Experimental heavy weapon
Possible results:
- Flamethrower
- Shredder Storm Cannon
Experimental servo gun
Possible results:
- Plasma Blaster
- Blaster launcher
Workshop
Under the menu item "craft items" you buy things that you have discovered in the research.
objects
- Approximation mine
- Flashbang
- Bluescreen bullets
- EMP Grenade
- Thoughts shield
- Combat scanner
- Imitation device
- Medikit
- Nanomedikit
- smoke grenade
weapons
Ranger / specialist primary
Shotguns
- Shotgun (Standard)
- Splitter cannon
- Assault cannon
Assault Rifles
- Assault rifle (standard)
- Magnet gun
- Plasma rifle
Secondary Ranger
- Sword (standard)
- Pulse blade
- Fusion blade
Secondary specialist
- Gremlin (Standard)
- Gremlin Mark II
- Gremlin Mark III
Primary Sniper
- Sniper Rifle (Standard)
- Coilgun
- Plasma lance
Sniper secondary
- Gun (Standard)
- Magnet gun
- Ray gun
Primary Grenadier
- Cannon (Standard)
- Magnet cannon
- Ray gun
secondary Grenadier
- Grenade Launcher (Standard)
- Advanced grenade launcher
Psi-soldier
- Psi-amplifier (standard)
- Advanced Psi Amplifier
- Alien Psi Amplifier
Armor
- Kevlar Armor (Standard)
- Predator Armor
- Hell tissue
- Nano Scale Vest
Weapon Upgrades
The weapon upgrades come in one of three stages:
- Default
- Progressive
- Outstanding
The effect of the improvement increases in 1,2,3 or 5%, 10%, 15%.
- Automatic charger - Free Recharge (1-3 times)
- Magazine extension - enlarged magazine (1-3 loads)
- More loaders - chance to kill the target regardless of the TP (5-15 percent)
- Stecher - chance that the shot in the active lap was free (5-15 percent)
- Laser sight - increases critical hit chance proportional to decreasing distance (5-15 percent)
- Riflescope - increased security target (5-15 percent)
PKS - Personal Battle Simulation
As the weapon upgrades gets her the PKS either as prey for a launch or buy them on the black market. They improve certain values of a soldier. They are divided into the same three stages as the essays.
- Conditioning - Increase Health
- Focus - increased resistance to panic and psionic attacks
- Perception - Improves Marksmanship
- Agility - Increases dodge chance
- Speed - improves mobility
Related Articles
XCOM 2: Classes, All heroes - guide
Tips for playing XCOM 2
XCOM 2 - All Aliens at a glance
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