XCOM 2 Unlockable Items / Equipment

In Xcom 2, you can get new equipment in many ways. Therefore it is extremely useful to know to where to get them. This guide gives you an overview of all unlockable equipment in Xcom 2.

Test Area

- Skull plug
- EXO-Suit
- Spider suit
- Spirit suit
- WAR Suit
- Sentinel Armor
- Plasma grenade
- Experimental Armor

Possible results:

- Dangerous vest
- Hell tissue
- Stasi vest

Experimental ammunition

Possible results:

- Krall Narrow Shoots
- Dragon bullets
- Poison bullets

Experimental grenade

Possible results:

- Acid grenade

Experimental heavy weapon

Possible results:

- Flamethrower
- Shredder Storm Cannon

Experimental servo gun
Possible results:

- Plasma Blaster
- Blaster launcher



Workshop

Under the menu item "craft items" you buy things that you have discovered in the research.

objects

- Approximation mine
- Flashbang
- Bluescreen bullets
- EMP Grenade
- Thoughts shield
- Combat scanner
- Imitation device
- Medikit
- Nanomedikit
- smoke grenade

weapons

Ranger / specialist primary

Shotguns

- Shotgun (Standard)
- Splitter cannon
- Assault cannon

Assault Rifles

- Assault rifle (standard)
- Magnet gun
- Plasma rifle

Secondary Ranger

- Sword (standard)
- Pulse blade
- Fusion blade

Secondary specialist

- Gremlin (Standard)
- Gremlin Mark II
- Gremlin Mark III

Primary Sniper

- Sniper Rifle (Standard)
- Coilgun
- Plasma lance

Sniper secondary

- Gun (Standard)
- Magnet gun
- Ray gun

Primary Grenadier

- Cannon (Standard)
- Magnet cannon
- Ray gun

secondary Grenadier

- Grenade Launcher (Standard)
- Advanced grenade launcher

Psi-soldier

- Psi-amplifier (standard)
- Advanced Psi Amplifier
- Alien Psi Amplifier

Armor

- Kevlar Armor (Standard)
- Predator Armor
- Hell tissue
- Nano Scale Vest

Weapon Upgrades

The weapon upgrades come in one of three stages:

- Default
- Progressive
- Outstanding

The effect of the improvement increases in 1,2,3 or 5%, 10%, 15%.

- Automatic charger - Free Recharge (1-3 times)
- Magazine extension - enlarged magazine (1-3 loads)
- More loaders - chance to kill the target regardless of the TP (5-15 percent)
- Stecher - chance that the shot in the active lap was free (5-15 percent)
- Laser sight - increases critical hit chance proportional to decreasing distance (5-15 percent)
- Riflescope - increased security target (5-15 percent)

PKS - Personal Battle Simulation

As the weapon upgrades gets her the PKS either as prey for a launch or buy them on the black market. They improve certain values of a soldier. They are divided into the same three stages as the essays.

- Conditioning - Increase Health
- Focus - increased resistance to panic and psionic attacks
- Perception - Improves Marksmanship
- Agility - Increases dodge chance
- Speed - improves mobility


Related Articles
XCOM 2: Classes, All heroes - guide
Tips for playing XCOM 2
XCOM 2 - All Aliens at a glance

Comments