The Last of Us Part 1 is an incredible gaming experience that pushes the boundaries of visual storytelling. However, to fully immerse yourself in the beauty of this game, you need to balance performance and visuals—especially if you’re running a low or high-end PC. In this short guide, we’ll break down the best graphics settings for TLoU Part 1, ensuring you enjoy smooth gameplay without compromising on visuals, no matter what kind of PC you have.
Optimizing Graphics for Performance & Visuals
When adjusting graphics settings, the goal is to find that sweet spot between performance (smooth framerates) and visual fidelity. Let’s go over the optimal settings for both low and high-end systems.
Display Settings
Display Mode: Borderless Windowed
Opting for borderless windowed mode ensures a seamless experience when alt-tabbing while maintaining a stable frame rate.Display Resolution: Native
Always select your monitor's native resolution for the best image clarity and sharpness.V-Sync: Off
While V-Sync can reduce screen tearing, it can also introduce input lag and lower frame rates. Turn it off to keep your game smooth.Framerate Cap: Unlocked
Allow the game to run as fast as your hardware can manage. However, ensure that your monitor’s refresh rate matches the frame output to avoid tearing (e.g., 60Hz for 60 FPS, or 144Hz for higher frame rates).
Resolution Scaling
- Scaling Mode: Nvidia DLSS Super Resolution
For a balance of performance and quality, Nvidia's DLSS upscaling technology is a game-changer, especially on lower-end PCs. Set it to Quality for crisp visuals with a significant boost to performance.
Graphics and Visual Effects Settings
Effects
Field of View: 0
Keeping the FOV at its default will provide the most cinematic experience, with less strain on your GPU.Motion Blur: 0
Motion blur can create a more cinematic feel, but it also eats up resources. Turn it off for a clearer image during fast-paced action.Film Grain Intensity: 0
Film grain is a stylistic choice, but it can muddy the visuals, especially on lower-end hardware. Keep it off for cleaner graphics.
Graphics Preset
- Custom
Instead of using the default presets, manually adjust settings for optimal performance tailored to your system's capabilities.
Animation Settings
- Animation Quality: Medium
Set animation quality to medium for smooth character and object animations, without causing heavy GPU strain.
Geometry Settings
Draw Distance: Medium
This adjusts how far out in the environment objects and textures are drawn. Medium keeps it balanced for a cleaner, more detailed world without draining your GPU.Dynamic Object Level of Detail: Low
Lowering the dynamic object detail reduces the amount of detail required for objects in the distance.Characters Level of Detail: Medium
Keep character models detailed enough without overwhelming your system.Environments Level of Detail: Medium
Similar to characters, a medium setting ensures that environmental details remain rich but not too taxing.
Texture Settings
Dynamic Objects Texture Quality: Ultra
For high-end systems, keep this at Ultra for the sharpest textures. If you’re on a low-end system, you might want to reduce this to High for better performance.Characters Texture Quality: Ultra
Keep it at Ultra to make character models look as detailed and lifelike as possible.Environment Texture Quality: Ultra
Ultra texture settings will make the environment come to life, giving it incredible depth and detail.Visual Effects Texture Quality: Ultra
This setting affects special effects like explosions and weather effects. Set to Ultra for the most immersive experience.Texture Filtering: Anisotropic 16x
Anisotropic filtering improves texture clarity, particularly at oblique angles. This provides excellent image quality without a massive performance hit.Texture Sampling Quality: Ultra
Ensures textures look crisp even up close.
Lighting Settings
Ambient Shadows Quality: Quarter Resolution
Reducing shadow quality helps keep your system from being overburdened. Quarter resolution provides enough realism while improving frame rates.Directional Shadow Resolution: Low
Shadows are important for atmosphere, but lowering their resolution can drastically improve performance without much noticeable loss in quality.Directional Shadow Distance: Low
Keep the shadow distance low to prevent excessive rendering of distant shadows.Image-Based Lighting: Off
Turn off image-based lighting for better performance, especially on lower-end systems.Spotlights and Point Lights Shadow Resolution: Low
These can cause a significant performance hit. Setting them to low is a good compromise.Screen Space Shadows Quality: Medium
Medium strikes a good balance between quality and performance for screen space shadows.Dynamic Screen Space Shadows: On
Enable this for dynamic shadows that adjust as the environment changes.Contact Shadow Quality: Medium
Medium quality gives good shadow depth without overtaxing your system.Ambient Occlusion: On
Turn on screen space ambient occlusion for richer lighting effects.Ambient Occlusion Denoise Quality: Low
Keeping this setting low ensures your system doesn’t struggle with ambient occlusion noise while still providing enhanced lighting.
Reflections Settings
Screen Space Reflection: Off
While reflections are visually stunning, turning them off can free up GPU resources. If you want reflections, opt for other settings that don't affect performance as much.Real-Time Clouds Shadow Reflections: Off
Disable this to further boost performance without sacrificing too much visual appeal.
Shading Settings
Screen Space Subsurface Scattering: Off
Turning off subsurface scattering reduces unnecessary graphical detail, boosting performance.Reflection Quality: Half Resolution
Set reflections to half resolution for acceptable quality without taxing the GPU.
Post-Effects Settings
Depth of Field: Off
Depth of field can look beautiful, but it’s best to turn it off for smoother gameplay.Motion Blur Quality: Off
Similar to motion blur, it’s best turned off to reduce strain on your system.Bloom Resolution: Half Resolution
Lowering bloom resolution will reduce its impact while maintaining a pleasant visual effect.
Visual Effects Settings
Volumetric Effects Quality: Medium
Volumetric effects like smoke and fog can add immersion but can also cause performance drops. Set it to medium for a good balance.Lens Flare: Half Resolution
Lowering lens flare resolution reduces its impact on performance while keeping the effect noticeable.
Conclusion: Tailored Settings for Your PC
By following this guide, you can maximize the performance of The Last of Us Part 1 on your PC, whether you’re running a low-end rig or a high-end powerhouse. Lower-end PCs will benefit from reduced settings in shadow quality, texture resolution, and disabling some of the more demanding features like reflections. On the other hand, high-end PCs can indulge in ultra settings, including textures, lighting, and effects, to enjoy the game in all its visual glory.
Happy gaming!
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