The last time Valve released a new game was almost five years ago, but Deadlock might be the developer's next big release. Instead of simply replicating the classics, this 6-on-6 team shooter reinvents them with a special touch. In this dystopian future, your group of heroes engages in combat while commanding an army of AI warriors to breach enemy defenses. Every game concludes in an incredible boss battle, and there is never a dull moment.
Similar to the original Overwatch, Deadlock features 6-on-6 team battles. Each team needs to help its NPC units move across the map in addition to eliminating the enemy heroes. Like in multiplayer online battle arenas, the game is played on a map with four "lanes" where players march with their troops to destroy enemy structures. Player-controlled heroes and their NPC units work together in Deadlock. They require player assistance to break the defense lines, yet they are continuously moving closer to hostile locations.
There are already twenty different heroes in Deadlock, each with special powers, both light and heavy attacks, and skills that may be unlocked as the game progresses. During the battle, heroes can also buy upgrades with the "Souls" collected from defeated enemies.
A confrontation against a massive "boss" that demands flawless teamwork to overcome occurs at the end of every battle. Heroes in Deadlock possess a wide variety of moves to evade enemy strikes and move quickly around the map.
Deadlock is currently in the closed beta phase and here we've compiled a list of some of the best Deadlock in-game settings to enhance the game's visual appeal, boost FPS and PC performance.
Video Settings
Resolution - Use Custom Resolution
Aspect Ratio - 16x9
Resolution - Native
Window Mode - Full Screen
Rendering - Direct 3D II (-dx11)
Use Advanced Settings
Upscalling Technology - FSR2 (TAA)
Scaling Mode - Native AA
Screen Space AO - Off
Distance Field AO - Off
Texture Quality - High (depends on the amount of Vram on your system)
Distance Field Shadow - Disabled
Displacement Mapping - Disabled
Post Process Bloom - Disabled
Effect Bloom - Disabled
VSync - Disabled
Area Lights - Disabled
Depth of Field - Disabled
Distance Field Reflections - Disabled
MBOIT - Disabled
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